LaserData ASLaser community-made
Not part of the retail game. No Dynamix version of this name exists.
2mods
2variants
50%agreement
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| beamTime | 13.2 | 8.2 | 2 vals |
| laserBitmapName | "LaserPulse.bmp" | "ForceField.bmp" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (7)
hitName "plasmaex.dts", damageConversion 0.03, baseDamageType $ShockDamageType, lightRange 2.0, lightColor { 1.0, 0.25, 0.25 }, detachFromShooter True, hitSoundId SoundTankCrash
Neighbourhood
Used by
| ItemImageData ASImage | projectileType |
All 2 variants
A 1 mods the most-shipped version
| laserBitmapName | "LaserPulse.bmp" |
|---|---|
| hitName | "plasmaex.dts" |
| damageConversion | 0.03 |
| baseDamageType | $ShockDamageType |
| beamTime | 13.2 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | True |
| hitSoundId | SoundTankCrash |
Shipped by: GammY[MK2]
B 1 mods beamTime 8.2 · laserBitmapName "ForceField.bmp"
| laserBitmapName | "ForceField.bmp" |
|---|---|
| hitName | "plasmaex.dts" |
| damageConversion | 0.03 |
| baseDamageType | $ShockDamageType |
| beamTime | 8.2 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | True |
| hitSoundId | SoundTankCrash |
Shipped by: {ATF}