⌂Starsiege: Tribes Community Archive

LaserData ASLaser community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
beamTime13.28.22 vals
laserBitmapName"LaserPulse.bmp""ForceField.bmp"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (7)

hitName "plasmaex.dts", damageConversion 0.03, baseDamageType $ShockDamageType, lightRange 2.0, lightColor { 1.0, 0.25, 0.25 }, detachFromShooter True, hitSoundId SoundTankCrash

Neighbourhood

Used by

ItemImageData ASImageprojectileType

All 2 variants

A 1 mods the most-shipped version
laserBitmapName"LaserPulse.bmp"
hitName"plasmaex.dts"
damageConversion0.03
baseDamageType$ShockDamageType
beamTime13.2
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterTrue
hitSoundIdSoundTankCrash
Shipped by: GammY[MK2]
B 1 mods beamTime 8.2 · laserBitmapName "ForceField.bmp"
laserBitmapName"ForceField.bmp"
hitName"plasmaex.dts"
damageConversion0.03
baseDamageType$ShockDamageType
beamTime8.2
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterTrue
hitSoundIdSoundTankCrash
Shipped by: {ATF}