LaserData AssassinLaser community-made
Not part of the retail game. No Dynamix version of this name exists.
3mods
2variants
67%agreement
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| beamTime | 0.4 | 0.5 | 2 vals |
| damageConversion | 40 | 0.007 | 2 vals |
| hitName | "shotgunex.dts" | "laserhit.dts" | 2 vals |
| lightColor | { 50.0, 0.0, 0.0 } | { 1.0, 0.25, 0.25 } | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (5)
laserBitmapName "shex00.bmp", DamageType $LaserDamageType, lightRange 2.0, detachFromShooter false, hitSoundId SoundLaserHit
Neighbourhood
Used by
| ItemImageData LazerRifleImage | projectileType |
| ItemImageData PackRifleImage | projectileType |
All 2 variants
A 2 mods the most-shipped version
| laserBitmapName | "shex00.bmp" |
|---|---|
| hitName | "shotgunex.dts" |
| damageConversion | 40 |
| DamageType | $LaserDamageType |
| beamTime | 0.4 |
| lightRange | 2.0 |
| lightColor | { 50.0, 0.0, 0.0 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
B 1 mods beamTime 0.5 · damageConversion 0.007 · hitName "laserhit.dts" · lightColor { 1.0, 0.25, 0.25 }
| laserBitmapName | "shex00.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.007 |
| DamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
Shipped by: Annihilation_vAG1