⌂Starsiege: Tribes Community Archive

LaserData AssassinLaser community-made

Not part of the retail game. No Dynamix version of this name exists.

3mods
2variants
67%agreement
AB

2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA2 modsB1 modsspread
beamTime0.40.52 vals
damageConversion400.0072 vals
hitName"shotgunex.dts""laserhit.dts"2 vals
lightColor{ 50.0, 0.0, 0.0 }{ 1.0, 0.25, 0.25 }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (5)

laserBitmapName "shex00.bmp", DamageType $LaserDamageType, lightRange 2.0, detachFromShooter false, hitSoundId SoundLaserHit

Neighbourhood

Used by

ItemImageData LazerRifleImageprojectileType
ItemImageData PackRifleImageprojectileType

All 2 variants

A 2 mods the most-shipped version
laserBitmapName"shex00.bmp"
hitName"shotgunex.dts"
damageConversion40
DamageType$LaserDamageType
beamTime0.4
lightRange2.0
lightColor{ 50.0, 0.0, 0.0 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
B 1 mods beamTime 0.5 · damageConversion 0.007 · hitName "laserhit.dts" · lightColor { 1.0, 0.25, 0.25 }
laserBitmapName"shex00.bmp"
hitName"laserhit.dts"
damageConversion0.007
DamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: Annihilation_vAG1