⌂Starsiege: Tribes Community Archive

LaserData Laser1 community-made

Not part of the retail game. No Dynamix version of this name exists.

10mods
3variants
60%agreement
ABC

3 variants across 10 mods; the most-shipped one is in 60% of them — one version dominates.

What the variants disagree about

propertyA6 modsB4 modsC1 modsspread
damageConversion0.50.20.03 vals
hitSoundIdSoundELFSoundlaseridleSoundELF2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (7)

laserBitmapName "laserpulse.bmp", hitname "laserhit.dts", baseDamageType $ShockDamageType, beamTime 2.0, lightRange 2.0, lightColor { 1.0, 0.25, 0.25 }, detachFromShooter true

All 3 variants

A 6 mods the most-shipped version
laserBitmapName"laserpulse.bmp"
hitname"laserhit.dts"
damageConversion0.5
baseDamageType$ShockDamageType
beamTime2.0
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShootertrue
hitSoundIdSoundELF
B 4 mods damageConversion 0.2 · hitSoundId Soundlaseridle
laserBitmapName"laserpulse.bmp"
hitname"laserhit.dts"
damageConversion0.2
baseDamageType$ShockDamageType
beamTime2.0
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShootertrue
hitSoundIdSoundlaseridle
C 1 mods damageConversion 0.0
laserBitmapName"laserpulse.bmp"
hitname"laserhit.dts"
damageConversion0.0
baseDamageType$ShockDamageType
beamTime2.0
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShootertrue
hitSoundIdSoundELF
Shipped by: Devastator