LaserData Laser1 community-made
Not part of the retail game. No Dynamix version of this name exists.
10mods
3variants
60%agreement
3 variants across 10 mods; the most-shipped one is in 60% of them — one version dominates.
What the variants disagree about
| property | A6 mods | B4 mods | C1 mods | spread |
|---|---|---|---|---|
| damageConversion | 0.5 | 0.2 | 0.0 | 3 vals |
| hitSoundId | SoundELF | Soundlaseridle | SoundELF | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (7)
laserBitmapName "laserpulse.bmp", hitname "laserhit.dts", baseDamageType $ShockDamageType, beamTime 2.0, lightRange 2.0, lightColor { 1.0, 0.25, 0.25 }, detachFromShooter true
All 3 variants
A 6 mods the most-shipped version
| laserBitmapName | "laserpulse.bmp" |
|---|---|
| hitname | "laserhit.dts" |
| damageConversion | 0.5 |
| baseDamageType | $ShockDamageType |
| beamTime | 2.0 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | true |
| hitSoundId | SoundELF |
B 4 mods damageConversion 0.2 · hitSoundId Soundlaseridle
| laserBitmapName | "laserpulse.bmp" |
|---|---|
| hitname | "laserhit.dts" |
| damageConversion | 0.2 |
| baseDamageType | $ShockDamageType |
| beamTime | 2.0 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | true |
| hitSoundId | Soundlaseridle |
C 1 mods damageConversion 0.0
| laserBitmapName | "laserpulse.bmp" |
|---|---|
| hitname | "laserhit.dts" |
| damageConversion | 0.0 |
| baseDamageType | $ShockDamageType |
| beamTime | 2.0 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | true |
| hitSoundId | SoundELF |
Shipped by: Devastator