⌂Starsiege: Tribes Community Archive

LaserData MarkerLaser community-made

Not part of the retail game. No Dynamix version of this name exists.

3mods
3variants
67%agreement
ABC

3 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA2 modsB1 modsC1 modsspread
laserBitmapName"paintPulse.bmp""shotgunbolt.bmp"—2 vals
lightColor{ 0.4, 0.4, 1.0 }{ 1.0, 1.0, 1.0 }{ 0.25, 1.0, 0.25 }3 vals
laserbitmapName——"paintPulse.bmp"1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (5)

damageConversion 0.0, DamageType $LaserDamageType, beamTime 0.5, lightRange 2.0, detachFromShooter true

All 3 variants

A 2 mods the most-shipped version
laserBitmapName"paintPulse.bmp"
damageConversion0.0
DamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 0.4, 0.4, 1.0 }
detachFromShootertrue
B 1 mods laserBitmapName "shotgunbolt.bmp" · lightColor { 1.0, 1.0, 1.0 }
laserBitmapName"shotgunbolt.bmp"
damageConversion0.0
DamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 1.0, 1.0 }
detachFromShootertrue
Shipped by: TotalAnnihilation
C 1 mods no laserBitmapName · laserbitmapName "paintPulse.bmp" · lightColor { 0.25, 1.0, 0.25 }
laserbitmapName"paintPulse.bmp"
damageConversion0.0
DamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShootertrue