LaserData MarkerLaser community-made
Not part of the retail game. No Dynamix version of this name exists.
3mods
3variants
67%agreement
3 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | C1 mods | spread |
|---|---|---|---|---|
| laserBitmapName | "paintPulse.bmp" | "shotgunbolt.bmp" | — | 2 vals |
| lightColor | { 0.4, 0.4, 1.0 } | { 1.0, 1.0, 1.0 } | { 0.25, 1.0, 0.25 } | 3 vals |
| laserbitmapName | — | — | "paintPulse.bmp" | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (5)
damageConversion 0.0, DamageType $LaserDamageType, beamTime 0.5, lightRange 2.0, detachFromShooter true
All 3 variants
A 2 mods the most-shipped version
| laserBitmapName | "paintPulse.bmp" |
|---|---|
| damageConversion | 0.0 |
| DamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 0.4, 0.4, 1.0 } |
| detachFromShooter | true |
B 1 mods laserBitmapName "shotgunbolt.bmp" · lightColor { 1.0, 1.0, 1.0 }
| laserBitmapName | "shotgunbolt.bmp" |
|---|---|
| damageConversion | 0.0 |
| DamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 1.0, 1.0, 1.0 } |
| detachFromShooter | true |
Shipped by: TotalAnnihilation
C 1 mods no laserBitmapName · laserbitmapName "paintPulse.bmp" · lightColor { 0.25, 1.0, 0.25 }
| laserbitmapName | "paintPulse.bmp" |
|---|---|
| damageConversion | 0.0 |
| DamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 0.25, 1.0, 0.25 } |
| detachFromShooter | true |
Shipped by: Annihilation 3 St. Patrick's Day 2009