LaserData MeltBeam2 community-made
Not part of the retail game. No Dynamix version of this name exists.
3mods
2variants
67%agreement
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (8)
laserBitmapName "plasmabolt.bmp", hitName "Plasmabolt.dts", damageConversion 0.0, baseDamageType $MeltLaserDamageType, beamTime 0.5, lightRange 2.0, detachFromShooter true, hitSoundId SoundBeaconUse
All 2 variants
A 2 mods the most-shipped version
| laserBitmapName | "plasmabolt.bmp" |
|---|---|
| hitName | "Plasmabolt.dts" |
| damageConversion | 0.0 |
| baseDamageType | $MeltLaserDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | true |
| hitSoundId | SoundBeaconUse |
B 1 mods lightColor { 1.0, 0.63, 0.0 }
| laserBitmapName | "plasmabolt.bmp" |
|---|---|
| hitName | "Plasmabolt.dts" |
| damageConversion | 0.0 |
| baseDamageType | $MeltLaserDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.63, 0.0 } |
| detachFromShooter | true |
| hitSoundId | SoundBeaconUse |
Shipped by: Hybrid_2K4