LaserData ShockLaser community-made
Not part of the retail game. No Dynamix version of this name exists.
4mods
2variants
75%agreement
2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
| property | A3 mods | B1 mods | spread |
|---|---|---|---|
| baseDamageType | $EMPDamageType | $LaserDamageType | 2 vals |
| damageConversion | 0.7 | 1.0 | 2 vals |
| hitName | — | "shotgunexp.dts" | 1 vals |
| hitSoundId | SoundELF | "" | 2 vals |
| hitname | "fusionex.dts" | — | 1 vals |
| laserBitmapName | "forcefield.bmp" | "laserpulse.bmp" | 2 vals |
| lightColor | { 0.0, 0.0, 50.25 } | { 0, 0, 0} | 2 vals |
| lightRange | 2.0 | 0.3 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (2)
beamTime 2.2, detachFromShooter true
All 2 variants
A 3 mods the most-shipped version
| laserBitmapName | "forcefield.bmp" |
|---|---|
| hitname | "fusionex.dts" |
| damageConversion | 0.7 |
| baseDamageType | $EMPDamageType |
| beamTime | 2.2 |
| lightRange | 2.0 |
| lightColor | { 0.0, 0.0, 50.25 } |
| detachFromShooter | true |
| hitSoundId | SoundELF |
B 1 mods baseDamageType $LaserDamageType · damageConversion 1.0 · hitName "shotgunexp.dts" · hitSoundId ""
| laserBitmapName | "laserpulse.bmp" |
|---|---|
| hitName | "shotgunexp.dts" |
| damageConversion | 1.0 |
| baseDamageType | $LaserDamageType |
| beamTime | 2.2 |
| lightRange | 0.3 |
| lightColor | { 0, 0, 0} |
| detachFromShooter | true |
| hitSoundId | "" |
Shipped by: shazbotvbeta1