⌂Starsiege: Tribes Community Archive

LaserData ShockLaser community-made

Not part of the retail game. No Dynamix version of this name exists.

4mods
2variants
75%agreement
AB

2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.

What the variants disagree about

propertyA3 modsB1 modsspread
baseDamageType$EMPDamageType$LaserDamageType2 vals
damageConversion0.71.02 vals
hitName—"shotgunexp.dts"1 vals
hitSoundIdSoundELF""2 vals
hitname"fusionex.dts"—1 vals
laserBitmapName"forcefield.bmp""laserpulse.bmp"2 vals
lightColor{ 0.0, 0.0, 50.25 }{ 0, 0, 0}2 vals
lightRange2.00.32 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (2)

beamTime 2.2, detachFromShooter true

All 2 variants

A 3 mods the most-shipped version
laserBitmapName"forcefield.bmp"
hitname"fusionex.dts"
damageConversion0.7
baseDamageType$EMPDamageType
beamTime2.2
lightRange2.0
lightColor{ 0.0, 0.0, 50.25 }
detachFromShootertrue
hitSoundIdSoundELF
B 1 mods baseDamageType $LaserDamageType · damageConversion 1.0 · hitName "shotgunexp.dts" · hitSoundId ""
laserBitmapName"laserpulse.bmp"
hitName"shotgunexp.dts"
damageConversion1.0
baseDamageType$LaserDamageType
beamTime2.2
lightRange0.3
lightColor{ 0, 0, 0}
detachFromShootertrue
hitSoundId""
Shipped by: shazbotvbeta1