LaserData SnipeLaser community-made
Not part of the retail game. No Dynamix version of this name exists.
3mods
3variants
33%agreement
3 variants across 3 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A1 mods | B1 mods | C1 mods | spread |
|---|---|---|---|---|
| damageConversion | 0.017 | 0.016 | 0.025 | 3 vals |
| laserBitmapName | "laserPulse.bmp" | "discglow1.bmp" | "laserPulse.bmp" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (7)
hitName "laserhit.dts", baseDamageType $LaserDamageType, beamTime 1.0, lightRange 1.0, lightColor { 1.0, 0.25, 0.25 }, detachFromShooter false, hitSoundId SoundLaserHit
Neighbourhood
Used by
| TurretData DeployableLaserTurret | projectileType |
All 3 variants
A 1 mods the most-shipped version
| laserBitmapName | "laserPulse.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.017 |
| baseDamageType | $LaserDamageType |
| beamTime | 1.0 |
| lightRange | 1.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
Shipped by: tiz19
B 1 mods damageConversion 0.016 · laserBitmapName "discglow1.bmp"
| laserBitmapName | "discglow1.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.016 |
| baseDamageType | $LaserDamageType |
| beamTime | 1.0 |
| lightRange | 1.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
Shipped by: Gundam
C 1 mods damageConversion 0.025
| laserBitmapName | "laserPulse.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.025 |
| baseDamageType | $LaserDamageType |
| beamTime | 1.0 |
| lightRange | 1.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
Shipped by: ravenstorm