⌂Starsiege: Tribes Community Archive

LaserData sniperLaser3 community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
baseDamageType$LaserDamageType—1 vals
beamTime0.50.12 vals
damageConversion0.00500.02 vals
hitSoundIdSoundLaserHit—1 vals
laserBitmapName"warp.bmp""paintPulse.bmp"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (4)

hitName "laserhit.dts", lightRange 2.0, lightColor { 1.0, 0.25, 0.25 }, detachFromShooter false

Neighbourhood

Used by

TurretData DeployableTargetprojectileType

All 2 variants

A 1 mods the most-shipped version
laserBitmapName"warp.bmp"
hitName"laserhit.dts"
damageConversion0.0050
baseDamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: renegadez
B 1 mods no baseDamageType · beamTime 0.1 · damageConversion 0.0 · no hitSoundId
laserBitmapName"paintPulse.bmp"
hitName"laserhit.dts"
damageConversion0.0
beamTime0.1
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
Shipped by: XK_1.4.5