LaserData sniperLaser3 community-made
Not part of the retail game. No Dynamix version of this name exists.
2mods
2variants
50%agreement
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| baseDamageType | $LaserDamageType | — | 1 vals |
| beamTime | 0.5 | 0.1 | 2 vals |
| damageConversion | 0.0050 | 0.0 | 2 vals |
| hitSoundId | SoundLaserHit | — | 1 vals |
| laserBitmapName | "warp.bmp" | "paintPulse.bmp" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (4)
hitName "laserhit.dts", lightRange 2.0, lightColor { 1.0, 0.25, 0.25 }, detachFromShooter false
Neighbourhood
Used by
| TurretData DeployableTarget | projectileType |
All 2 variants
A 1 mods the most-shipped version
| laserBitmapName | "warp.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.0050 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
Shipped by: renegadez
B 1 mods no baseDamageType · beamTime 0.1 · damageConversion 0.0 · no hitSoundId
| laserBitmapName | "paintPulse.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.0 |
| beamTime | 0.1 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
Shipped by: XK_1.4.5