⌂Starsiege: Tribes Community Archive

LaserData TauLaser community-made

Not part of the retail game. No Dynamix version of this name exists.

12mods
2variants
67%agreement
AB

2 variants across 12 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA8 modsB4 modsspread
hitName"laserhit.dts""paint.dts"2 vals
laserBitmapName"ylite00.bmp""paintPulse.bmp"2 vals
lightColor{ 130.0, 110.0, 50.25 }{ 0, 5.0, 0 }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (6)

damageConversion 0.025, baseDamageType $LaserDamageType, beamTime 2.0, lightRange 10.0, detachFromShooter false, hitSoundId SoundLaserHit

Neighbourhood

Used by

ItemImageData TauImageprojectileType

All 2 variants

A 8 mods the most-shipped version
laserBitmapName"ylite00.bmp"
hitName"laserhit.dts"
damageConversion0.025
baseDamageType$LaserDamageType
beamTime2.0
lightRange10.0
lightColor{ 130.0, 110.0, 50.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
B 4 mods hitName "paint.dts" · laserBitmapName "paintPulse.bmp" · lightColor { 0, 5.0, 0 }
laserBitmapName"paintPulse.bmp"
hitName"paint.dts"
damageConversion0.025
baseDamageType$LaserDamageType
beamTime2.0
lightRange10.0
lightColor{ 0, 5.0, 0 }
detachFromShooterfalse
hitSoundIdSoundLaserHit