LaserData TauLaser community-made
Not part of the retail game. No Dynamix version of this name exists.
12mods
2variants
67%agreement
2 variants across 12 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A8 mods | B4 mods | spread |
|---|---|---|---|
| hitName | "laserhit.dts" | "paint.dts" | 2 vals |
| laserBitmapName | "ylite00.bmp" | "paintPulse.bmp" | 2 vals |
| lightColor | { 130.0, 110.0, 50.25 } | { 0, 5.0, 0 } | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (6)
damageConversion 0.025, baseDamageType $LaserDamageType, beamTime 2.0, lightRange 10.0, detachFromShooter false, hitSoundId SoundLaserHit
Neighbourhood
Used by
| ItemImageData TauImage | projectileType |
All 2 variants
A 8 mods the most-shipped version
| laserBitmapName | "ylite00.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.025 |
| baseDamageType | $LaserDamageType |
| beamTime | 2.0 |
| lightRange | 10.0 |
| lightColor | { 130.0, 110.0, 50.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
B 4 mods hitName "paint.dts" · laserBitmapName "paintPulse.bmp" · lightColor { 0, 5.0, 0 }
| laserBitmapName | "paintPulse.bmp" |
|---|---|
| hitName | "paint.dts" |
| damageConversion | 0.025 |
| baseDamageType | $LaserDamageType |
| beamTime | 2.0 |
| lightRange | 10.0 |
| lightColor | { 0, 5.0, 0 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |