LightningData antigravCharge community-made
Not part of the retail game. No Dynamix version of this name exists.
8mods
5variants
50%agreement
5 variants across 8 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A4 mods | B1 mods | C1 mods | D1 mods | E1 mods | spread |
|---|---|---|---|---|---|---|
| damagePerSec | 0 | 0 | 0.0 | 0 | 0 | 2 vals |
| damageType | $ElectricityDamageType | $ElectricityDamageType | $EnergyDamageType | $ElectricityDamageType | $ElectricityDamageType | 2 vals |
| boltLength | 200.0 | 200.0 | 30.0 | 100.0 | 50.0 | 4 vals |
| bitmapName | "lightningNewSub.bmp" | "lightningNew.bmp" | "lightningNew.bmp" | "repairadd.bmp" | "repairadd.bmp" | 3 vals |
| beamWidth | 0.25 | 0.25 | 0.125 | 0.25 | 0.25 | 2 vals |
| coneAngle | 15.0 | 15.0 | 40.0 | 15.0 | 15.0 | 2 vals |
| displaceBias | 0.15 | 0.15 | 0.35 | 0.15 | 0.15 | 2 vals |
| energyDrainPerSec | 0 | 0 | 0.01 | 0 | 0 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
5 more properties that differ
lightColor, lightRange, numSegments, segmentDivisions, skipPercent
Same in all 5 variants (2)
updateTime 120, soundId SoundELFFire
Neighbourhood
Used by
| ItemImageData RetractImage | projectileType |
| ItemImageData pushImage | projectileType |
| ItemImageData AntiGravImage | projectileType |
| ItemImageData RepulserImage | projectileType |
All 5 variants
A 4 mods the most-shipped version
| bitmapName | "lightningNewSub.bmp" |
|---|---|
| damageType | $ElectricityDamageType |
| boltLength | 200.0 |
| coneAngle | 15.0 |
| damagePerSec | 0 |
| energyDrainPerSec | 0 |
| segmentDivisions | 0 |
| numSegments | 5 |
| beamWidth | 0.25 |
| updateTime | 120 |
| skipPercent | 0.5 |
| displaceBias | 0.15 |
| lightRange | 2.0 |
| lightColor | { 1.00, 0.25, 0.25 } |
| soundId | SoundELFFire |
B 1 mods bitmapName "lightningNew.bmp" · numSegments 1
| bitmapName | "lightningNew.bmp" |
|---|---|
| damageType | $ElectricityDamageType |
| boltLength | 200.0 |
| coneAngle | 15.0 |
| damagePerSec | 0 |
| energyDrainPerSec | 0 |
| segmentDivisions | 0 |
| numSegments | 1 |
| beamWidth | 0.25 |
| updateTime | 120 |
| skipPercent | 0.5 |
| displaceBias | 0.15 |
| lightRange | 2.0 |
| lightColor | { 1.00, 0.25, 0.25 } |
| soundId | SoundELFFire |
Shipped by: Annihilation1.50
C 1 mods damagePerSec 0.0 · damageType $EnergyDamageType · beamWidth 0.125 · bitmapName "lightningNew.bmp"
| bitmapName | "lightningNew.bmp" |
|---|---|
| damageType | $EnergyDamageType |
| boltLength | 30.0 |
| coneAngle | 40.0 |
| damagePerSec | 0.0 |
| energyDrainPerSec | 0.01 |
| segmentDivisions | 2 |
| numSegments | 1 |
| beamWidth | 0.125 |
| updateTime | 120 |
| skipPercent | 0.1 |
| displaceBias | 0.35 |
| lightRange | 3.0 |
| lightColor | { 0.15, 0.85, 0.15 } |
| soundId | SoundELFFire |
Shipped by: Snipers_Base_2.0
D 1 mods bitmapName "repairadd.bmp" · boltLength 100.0
| bitmapName | "repairadd.bmp" |
|---|---|
| damageType | $ElectricityDamageType |
| boltLength | 100.0 |
| coneAngle | 15.0 |
| damagePerSec | 0 |
| energyDrainPerSec | 0 |
| segmentDivisions | 0 |
| numSegments | 5 |
| beamWidth | 0.25 |
| updateTime | 120 |
| skipPercent | 0.5 |
| displaceBias | 0.15 |
| lightRange | 2.0 |
| lightColor | { 1.00, 0.25, 0.25 } |
| soundId | SoundELFFire |
Shipped by: _RaMpAgE_v1.7
E 1 mods bitmapName "repairadd.bmp" · boltLength 50.0
| bitmapName | "repairadd.bmp" |
|---|---|
| damageType | $ElectricityDamageType |
| boltLength | 50.0 |
| coneAngle | 15.0 |
| damagePerSec | 0 |
| energyDrainPerSec | 0 |
| segmentDivisions | 0 |
| numSegments | 5 |
| beamWidth | 0.25 |
| updateTime | 120 |
| skipPercent | 0.5 |
| displaceBias | 0.15 |
| lightRange | 2.0 |
| lightColor | { 1.00, 0.25, 0.25 } |
| soundId | SoundELFFire |
Shipped by: Rampage2.0