⌂Starsiege: Tribes Community Archive

LightningData EnergyCharge community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
damagePerSec0.250.202 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (13)

bitmapName "lightningNew.bmp", damageType $ElectricityDamageType, boltLength 40.0, coneAngle 35.0, energyDrainPerSec 60.0, segmentDivisions 4, numSegments 5, beamWidth 0.125, skipPercent 0.5, displaceBias 0.15, lightRange 3.0, lightColor { 0.25, 0.25, 0.85 }, soundId SoundELFFire

Neighbourhood

Used by

ItemImageData EnergyRifleImageprojectileType

All 2 variants

A 1 mods the most-shipped version
bitmapName"lightningNew.bmp"
damageType$ElectricityDamageType
boltLength40.0
coneAngle35.0
damagePerSec0.25
energyDrainPerSec60.0
segmentDivisions4
numSegments5
beamWidth0.125
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundELFFire
Shipped by: Gundam
B 1 mods damagePerSec 0.20
bitmapName"lightningNew.bmp"
damageType$ElectricityDamageType
boltLength40.0
coneAngle35.0
damagePerSec0.20
energyDrainPerSec60.0
segmentDivisions4
numSegments5
beamWidth0.125
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundELFFire
Shipped by: XK_1.4.5