LightningData EnergyCharge community-made
Not part of the retail game. No Dynamix version of this name exists.
2mods
2variants
50%agreement
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (13)
bitmapName "lightningNew.bmp", damageType $ElectricityDamageType, boltLength 40.0, coneAngle 35.0, energyDrainPerSec 60.0, segmentDivisions 4, numSegments 5, beamWidth 0.125, skipPercent 0.5, displaceBias 0.15, lightRange 3.0, lightColor { 0.25, 0.25, 0.85 }, soundId SoundELFFire
Neighbourhood
Used by
| ItemImageData EnergyRifleImage | projectileType |
All 2 variants
A 1 mods the most-shipped version
| bitmapName | "lightningNew.bmp" |
|---|---|
| damageType | $ElectricityDamageType |
| boltLength | 40.0 |
| coneAngle | 35.0 |
| damagePerSec | 0.25 |
| energyDrainPerSec | 60.0 |
| segmentDivisions | 4 |
| numSegments | 5 |
| beamWidth | 0.125 |
| skipPercent | 0.5 |
| displaceBias | 0.15 |
| lightRange | 3.0 |
| lightColor | { 0.25, 0.25, 0.85 } |
| soundId | SoundELFFire |
Shipped by: Gundam
B 1 mods damagePerSec 0.20
| bitmapName | "lightningNew.bmp" |
|---|---|
| damageType | $ElectricityDamageType |
| boltLength | 40.0 |
| coneAngle | 35.0 |
| damagePerSec | 0.20 |
| energyDrainPerSec | 60.0 |
| segmentDivisions | 4 |
| numSegments | 5 |
| beamWidth | 0.125 |
| skipPercent | 0.5 |
| displaceBias | 0.15 |
| lightRange | 3.0 |
| lightColor | { 0.25, 0.25, 0.85 } |
| soundId | SoundELFFire |
Shipped by: XK_1.4.5