LightningData flightDrain2 community-made
Not part of the retail game. No Dynamix version of this name exists.
13mods
2variants
85%agreement
2 variants across 13 mods; the most-shipped one is in 85% of them — almost everyone ships the same version.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (9)
damageType $ElectricityDamageType, damagePerSec 0, energyDrainPerSec 60.0, updateTime 120, skipPercent 0.5, displaceBias 0.15, lightRange 3.0, lightColor { 0.25, 0.25, 0.85 }, soundId SoundELFFire
All 2 variants
A 11 mods the most-shipped version
| bitmapName | "laserPulse.bmp" |
|---|---|
| damageType | $ElectricityDamageType |
| damagePerSec | 0 |
| energyDrainPerSec | 60.0 |
| updateTime | 120 |
| skipPercent | 0.5 |
| displaceBias | 0.15 |
| lightRange | 3.0 |
| lightColor | { 0.25, 0.25, 0.85 } |
| soundId | SoundELFFire |
B 2 mods bitmapName "warp.bmp"
| bitmapName | "warp.bmp" |
|---|---|
| damageType | $ElectricityDamageType |
| damagePerSec | 0 |
| energyDrainPerSec | 60.0 |
| updateTime | 120 |
| skipPercent | 0.5 |
| displaceBias | 0.15 |
| lightRange | 3.0 |
| lightColor | { 0.25, 0.25, 0.85 } |
| soundId | SoundELFFire |