LightningData GrabelBeam community-made
Not part of the retail game. No Dynamix version of this name exists.
3mods
2variants
67%agreement
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| damagePerSec | 0.0 | 0.07 | 2 vals |
| beamWidth | 0.5 | 0.25 | 2 vals |
| boltLength | 35.0 | 25.0 | 2 vals |
| coneAngle | 35.0 | 15.0 | 2 vals |
| energyDrainPerSec | 1000.0 | 100.0 | 2 vals |
| lightColor | { 0.85, 0.85, 0.15 } | { 0, 1.85, 0.85 } | 2 vals |
| numSegments | 5 | 3 | 2 vals |
| segmentDivisions | 1 | 2 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
2 more properties that differ
skipPercent, soundId
Same in all 2 variants (5)
bitmapName "zap01.bmp", damageType $ElectricityDamageType, updateTime 120, displaceBias 0.15, lightRange 3.0
Neighbourhood
Used by
| ItemImageData polyImage | projectileType |
All 2 variants
A 2 mods the most-shipped version
| bitmapName | "zap01.bmp" |
|---|---|
| damageType | $ElectricityDamageType |
| boltLength | 35.0 |
| coneAngle | 35.0 |
| damagePerSec | 0.0 |
| energyDrainPerSec | 1000.0 |
| segmentDivisions | 1 |
| numSegments | 5 |
| beamWidth | 0.5 |
| updateTime | 120 |
| skipPercent | 0.25 |
| displaceBias | 0.15 |
| lightRange | 3.0 |
| lightColor | { 0.85, 0.85, 0.15 } |
| soundId | 0 |
B 1 mods damagePerSec 0.07 · beamWidth 0.25 · boltLength 25.0 · coneAngle 15.0
| bitmapName | "zap01.bmp" |
|---|---|
| damageType | $ElectricityDamageType |
| boltLength | 25.0 |
| coneAngle | 15.0 |
| damagePerSec | 0.07 |
| energyDrainPerSec | 100.0 |
| segmentDivisions | 2 |
| numSegments | 3 |
| beamWidth | 0.25 |
| updateTime | 120 |
| skipPercent | 0.3 |
| displaceBias | 0.15 |
| lightRange | 3.0 |
| lightColor | { 0, 1.85, 0.85 } |
| soundId | SoundJetHeavy |
Shipped by: tantrum