⌂Starsiege: Tribes Community Archive

LightningData lightningCharge3 community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
coneAngle5.10.12 vals
numSegments352 vals
segmentDivisions252 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (12)

bitmapName "lightningNew.bmp", damageType $ElectricityDamageType, boltLength 300.0, damagePerSec 2, energyDrainPerSec 0, beamWidth 3, updateTime 120, skipPercent 0.1, displaceBias 0.1, lightRange 100.0, lightColor { 0.25, 0.25, 0.85 }, soundId SoundELFFire

Neighbourhood

Used by

ItemImageData EnergyRifleImage3projectileType

All 2 variants

A 1 mods the most-shipped version
bitmapName"lightningNew.bmp"
damageType$ElectricityDamageType
boltLength300.0
coneAngle5.1
damagePerSec2
energyDrainPerSec0
segmentDivisions2
numSegments3
beamWidth3
updateTime120
skipPercent0.1
displaceBias0.1
lightRange100.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundELFFire
Shipped by: {ATF}
B 1 mods coneAngle 0.1 · numSegments 5 · segmentDivisions 5
bitmapName"lightningNew.bmp"
damageType$ElectricityDamageType
boltLength300.0
coneAngle0.1
damagePerSec2
energyDrainPerSec0
segmentDivisions5
numSegments5
beamWidth3
updateTime120
skipPercent0.1
displaceBias0.1
lightRange100.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundELFFire
Shipped by: GammY[MK2]