LightningData lightningCharge3 community-made
Not part of the retail game. No Dynamix version of this name exists.
2mods
2variants
50%agreement
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (12)
bitmapName "lightningNew.bmp", damageType $ElectricityDamageType, boltLength 300.0, damagePerSec 2, energyDrainPerSec 0, beamWidth 3, updateTime 120, skipPercent 0.1, displaceBias 0.1, lightRange 100.0, lightColor { 0.25, 0.25, 0.85 }, soundId SoundELFFire
Neighbourhood
Used by
| ItemImageData EnergyRifleImage3 | projectileType |
All 2 variants
A 1 mods the most-shipped version
| bitmapName | "lightningNew.bmp" |
|---|---|
| damageType | $ElectricityDamageType |
| boltLength | 300.0 |
| coneAngle | 5.1 |
| damagePerSec | 2 |
| energyDrainPerSec | 0 |
| segmentDivisions | 2 |
| numSegments | 3 |
| beamWidth | 3 |
| updateTime | 120 |
| skipPercent | 0.1 |
| displaceBias | 0.1 |
| lightRange | 100.0 |
| lightColor | { 0.25, 0.25, 0.85 } |
| soundId | SoundELFFire |
Shipped by: {ATF}
B 1 mods coneAngle 0.1 · numSegments 5 · segmentDivisions 5
| bitmapName | "lightningNew.bmp" |
|---|---|
| damageType | $ElectricityDamageType |
| boltLength | 300.0 |
| coneAngle | 0.1 |
| damagePerSec | 2 |
| energyDrainPerSec | 0 |
| segmentDivisions | 5 |
| numSegments | 5 |
| beamWidth | 3 |
| updateTime | 120 |
| skipPercent | 0.1 |
| displaceBias | 0.1 |
| lightRange | 100.0 |
| lightColor | { 0.25, 0.25, 0.85 } |
| soundId | SoundELFFire |
Shipped by: GammY[MK2]