MineData B5 community-made
Not part of the retail game. No Dynamix version of this name exists.
This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (15)
mass 3, drag 0.0, density 3.0, friction 0.0, className "HandGrenade", description "Death Tree", shapeFile "Tree1", shadowDetailMask 4, explosionId rocketexp, explosionRadius 30.0, damageValue 2.9, damageType $ShrapnelDamageType, kickBackStrength 100, triggerRadius 0.5, maxDamage 90
All 2 variants
A 1 mods the most-shipped version
| mass | 3 |
|---|---|
| drag | 0.0 |
| density | 3.0 |
| elasticity | 1.85 |
| friction | 0.0 |
| className | "HandGrenade" |
| description | "Death Tree" |
| shapeFile | "Tree1" |
| shadowDetailMask | 4 |
| explosionId | rocketexp |
| explosionRadius | 30.0 |
| damageValue | 2.9 |
| damageType | $ShrapnelDamageType |
| kickBackStrength | 100 |
| triggerRadius | 0.5 |
| maxDamage | 90 |
B 1 mods elasticity 1.05
| mass | 3 |
|---|---|
| drag | 0.0 |
| density | 3.0 |
| elasticity | 1.05 |
| friction | 0.0 |
| className | "HandGrenade" |
| description | "Death Tree" |
| shapeFile | "Tree1" |
| shadowDetailMask | 4 |
| explosionId | rocketexp |
| explosionRadius | 30.0 |
| damageValue | 2.9 |
| damageType | $ShrapnelDamageType |
| kickBackStrength | 100 |
| triggerRadius | 0.5 |
| maxDamage | 90 |