⌂Starsiege: Tribes Community Archive

MineData BabyNukeAmmoBomb community-made

Not part of the retail game. No Dynamix version of this name exists.

6mods
2variants
67%agreement
◨ In-game configuration

This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Mine
AB

2 variants across 6 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA4 modsB2 modsspread
mass—5.01 vals
description—"Halo"1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (14)

drag 1.0, density 2.0, elasticity 0.15, friction 1.0, className "Mine", shapeFile "mortar", shadowDetailMask 4, explosionId flashExpSmall, explosionRadius 5.0, damageValue 0.0, damageType $ShrapnelDamageType, kickBackStrength 100, triggerRadius 0.5, maxDamage 10.5

All 2 variants

A 4 mods the most-shipped version
drag1.0
density2.0
elasticity0.15
friction1.0
className"Mine"
shapeFile"mortar"
shadowDetailMask4
explosionIdflashExpSmall
explosionRadius5.0
damageValue0.0
damageType$ShrapnelDamageType
kickBackStrength100
triggerRadius0.5
maxDamage10.5
B 2 mods mass 5.0 · description "Halo"
mass5.0
drag1.0
density2.0
elasticity0.15
friction1.0
className"Mine"
description"Halo"
shapeFile"mortar"
shadowDetailMask4
explosionIdflashExpSmall
explosionRadius5.0
damageValue0.0
damageType$ShrapnelDamageType
kickBackStrength100
triggerRadius0.5
maxDamage10.5