MineData Bomb1 community-made
Not part of the retail game. No Dynamix version of this name exists.
This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 16 mods; the most-shipped one is in 62% of them — one version dominates.
What the variants disagree about
| property | A10 mods | B4 mods | C2 mods | spread |
|---|---|---|---|---|
| damageValue | 1.0 | 0.6 | 0.5 | 3 vals |
| damageType | $NullDamageType | $MortarDamageType | $ShrapnelDamageType | 3 vals |
| kickBackStrength | 0 | 150 | 100 | 3 vals |
| className | "Handgrenade" | "Bomblet" | "HandGrenade" | 2 vals |
| damageLevel | — | {1.0, 1.0} | — | 1 vals |
| explosionRadius | 10.0 | 20.0 | 10.0 | 2 vals |
| mass | 0.3 | 9 | 0.3 | 2 vals |
| triggerRadius | 0.5 | 4 | 0.5 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
10 more properties that differ
description, maxDamage, shapeFile, destroyDamage, drag, elasticity, explosionId, shadowDetailMask, validateMaterials, validateShape
Same in all 3 variants (2)
density 2.0, friction 1.0
All 3 variants
A 10 mods the most-shipped version
| mass | 0.3 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.15 |
| friction | 1.0 |
| className | "Handgrenade" |
| description | "Handgrenade" |
| shapeFile | "smoke" |
| shadowDetailMask | 4 |
| explosionId | mortarExp |
| explosionRadius | 10.0 |
| damageValue | 1.0 |
| damageType | $NullDamageType |
| kickBackStrength | 0 |
| triggerRadius | 0.5 |
| maxDamage | 1.0 |
B 4 mods damageValue 0.6 · damageType $MortarDamageType · className "Bomblet" · damageLevel {1.0, 1.0}
| mass | 9 |
|---|---|
| drag | 0.3 |
| density | 2.0 |
| elasticity | 0 |
| friction | 1.0 |
| className | "Bomblet" |
| description | "Scatter Shot" |
| shapeFile | "plasmabolt" |
| validateShape | true |
| validateMaterials | true |
| shadowDetailMask | 0 |
| explosionId | PopcornExp |
| explosionRadius | 20.0 |
| damageValue | 0.6 |
| damageType | $MortarDamageType |
| kickBackStrength | 150 |
| triggerRadius | 4 |
| maxDamage | 100 |
| destroyDamage | 1.0 |
| damageLevel | {1.0, 1.0} |
C 2 mods damageValue 0.5 · damageType $ShrapnelDamageType · kickBackStrength 100 · description "Frisbee"
| mass | 0.3 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.15 |
| friction | 1.0 |
| className | "HandGrenade" |
| description | "Frisbee" |
| shapeFile | "Grenade" |
| shadowDetailMask | 4 |
| explosionId | MortarExp |
| explosionRadius | 10.0 |
| damageValue | 0.5 |
| damageType | $ShrapnelDamageType |
| kickBackStrength | 100 |
| triggerRadius | 0.5 |
| maxDamage | 2 |