⌂Starsiege: Tribes Community Archive

MineData Bomb1 community-made

Not part of the retail game. No Dynamix version of this name exists.

16mods
3variants
62%agreement
◨ In-game configuration

This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Mine
ABC

3 variants across 16 mods; the most-shipped one is in 62% of them — one version dominates.

What the variants disagree about

propertyA10 modsB4 modsC2 modsspread
damageValue1.00.60.53 vals
damageType$NullDamageType$MortarDamageType$ShrapnelDamageType3 vals
kickBackStrength01501003 vals
className"Handgrenade""Bomblet""HandGrenade"2 vals
damageLevel—{1.0, 1.0}—1 vals
explosionRadius10.020.010.02 vals
mass0.390.32 vals
triggerRadius0.540.52 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

10 more properties that differ

description, maxDamage, shapeFile, destroyDamage, drag, elasticity, explosionId, shadowDetailMask, validateMaterials, validateShape

Same in all 3 variants (2)

density 2.0, friction 1.0

All 3 variants

A 10 mods the most-shipped version
mass0.3
drag1.0
density2.0
elasticity0.15
friction1.0
className"Handgrenade"
description"Handgrenade"
shapeFile"smoke"
shadowDetailMask4
explosionIdmortarExp
explosionRadius10.0
damageValue1.0
damageType$NullDamageType
kickBackStrength0
triggerRadius0.5
maxDamage1.0
B 4 mods damageValue 0.6 · damageType $MortarDamageType · className "Bomblet" · damageLevel {1.0, 1.0}
mass9
drag0.3
density2.0
elasticity0
friction1.0
className"Bomblet"
description"Scatter Shot"
shapeFile"plasmabolt"
validateShapetrue
validateMaterialstrue
shadowDetailMask0
explosionIdPopcornExp
explosionRadius20.0
damageValue0.6
damageType$MortarDamageType
kickBackStrength150
triggerRadius4
maxDamage100
destroyDamage1.0
damageLevel{1.0, 1.0}
C 2 mods damageValue 0.5 · damageType $ShrapnelDamageType · kickBackStrength 100 · description "Frisbee"
mass0.3
drag1.0
density2.0
elasticity0.15
friction1.0
className"HandGrenade"
description"Frisbee"
shapeFile"Grenade"
shadowDetailMask4
explosionIdMortarExp
explosionRadius10.0
damageValue0.5
damageType$ShrapnelDamageType
kickBackStrength100
triggerRadius0.5
maxDamage2
Shipped by: GammY[MK2]{ATF}