MineData EMPBurst community-made
Not part of the retail game. No Dynamix version of this name exists.
This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| className | "Handgrenade" | "InstantEffect" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (16)
mass 4.3, drag 1.0, density 2.0, elasticity 0.01, friction 1.0, description "EMP Throw-off Energy", shapeFile "bullet", shadowDetailMask 4, explosionId EMPBurstExp, explosionRadius 6.0, damageValue 0.0, damageType $PassiveDamageType, kickBackStrength 0.0, triggerRadius 0.5, maxDamage 2, isVisible false
All 2 variants
A 1 mods the most-shipped version
| mass | 4.3 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.01 |
| friction | 1.0 |
| className | "Handgrenade" |
| description | "EMP Throw-off Energy" |
| shapeFile | "bullet" |
| shadowDetailMask | 4 |
| explosionId | EMPBurstExp |
| explosionRadius | 6.0 |
| damageValue | 0.0 |
| damageType | $PassiveDamageType |
| kickBackStrength | 0.0 |
| triggerRadius | 0.5 |
| maxDamage | 2 |
| isVisible | false |
B 1 mods className "InstantEffect"
| mass | 4.3 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.01 |
| friction | 1.0 |
| className | "InstantEffect" |
| description | "EMP Throw-off Energy" |
| shapeFile | "bullet" |
| shadowDetailMask | 4 |
| explosionId | EMPBurstExp |
| explosionRadius | 6.0 |
| damageValue | 0.0 |
| damageType | $PassiveDamageType |
| kickBackStrength | 0.0 |
| triggerRadius | 0.5 |
| maxDamage | 2 |
| isVisible | false |