⌂Starsiege: Tribes Community Archive

MineData Frisbee community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
100%agreement
◨ In-game configuration

This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Mine
AB

2 variants across 2 mods; the most-shipped one is in 100% of them — almost everyone ships the same version.

What the variants disagree about

propertyA2 modsB1 modsspread
damageValue0.50.92 vals
explosionRadius10.030.02 vals
mass0.302 vals
triggerRadius0.51.52 vals
density2.0102 vals
drag1.0102 vals
friction1.0102 vals
maxDamage20.12 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

1 more properties that differ

shapeFile

Same in all 2 variants (7)

elasticity 0.15, className "HandGrenade", description "Frisbee", shadowDetailMask 4, explosionId grenadeExp, damageType $ShrapnelDamageType, kickBackStrength 100

All 2 variants

A 2 mods the most-shipped version
mass0.3
drag1.0
density2.0
elasticity0.15
friction1.0
className"HandGrenade"
description"Frisbee"
shapeFile"discb"
shadowDetailMask4
explosionIdgrenadeExp
explosionRadius10.0
damageValue0.5
damageType$ShrapnelDamageType
kickBackStrength100
triggerRadius0.5
maxDamage2
Shipped by: GammY[MK2]{ATF}
B 1 mods damageValue 0.9 · explosionRadius 30.0 · mass 0 · triggerRadius 1.5
mass0
drag10
density10
elasticity0.15
friction10
className"HandGrenade"
description"Frisbee"
shapeFile"Shockwave_Large"
shadowDetailMask4
explosionIdgrenadeExp
explosionRadius30.0
damageValue0.9
damageType$ShrapnelDamageType
kickBackStrength100
triggerRadius1.5
maxDamage0.1
Shipped by: {ATF}