MineData Frisbee community-made
Not part of the retail game. No Dynamix version of this name exists.
This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 100% of them — almost everyone ships the same version.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| damageValue | 0.5 | 0.9 | 2 vals |
| explosionRadius | 10.0 | 30.0 | 2 vals |
| mass | 0.3 | 0 | 2 vals |
| triggerRadius | 0.5 | 1.5 | 2 vals |
| density | 2.0 | 10 | 2 vals |
| drag | 1.0 | 10 | 2 vals |
| friction | 1.0 | 10 | 2 vals |
| maxDamage | 2 | 0.1 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
1 more properties that differ
shapeFile
Same in all 2 variants (7)
elasticity 0.15, className "HandGrenade", description "Frisbee", shadowDetailMask 4, explosionId grenadeExp, damageType $ShrapnelDamageType, kickBackStrength 100
All 2 variants
A 2 mods the most-shipped version
| mass | 0.3 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.15 |
| friction | 1.0 |
| className | "HandGrenade" |
| description | "Frisbee" |
| shapeFile | "discb" |
| shadowDetailMask | 4 |
| explosionId | grenadeExp |
| explosionRadius | 10.0 |
| damageValue | 0.5 |
| damageType | $ShrapnelDamageType |
| kickBackStrength | 100 |
| triggerRadius | 0.5 |
| maxDamage | 2 |
B 1 mods damageValue 0.9 · explosionRadius 30.0 · mass 0 · triggerRadius 1.5
| mass | 0 |
|---|---|
| drag | 10 |
| density | 10 |
| elasticity | 0.15 |
| friction | 10 |
| className | "HandGrenade" |
| description | "Frisbee" |
| shapeFile | "Shockwave_Large" |
| shadowDetailMask | 4 |
| explosionId | grenadeExp |
| explosionRadius | 30.0 |
| damageValue | 0.9 |
| damageType | $ShrapnelDamageType |
| kickBackStrength | 100 |
| triggerRadius | 1.5 |
| maxDamage | 0.1 |