MineData PocketNuke2 community-made
Not part of the retail game. No Dynamix version of this name exists.
This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 18 mods; the most-shipped one is in 83% of them — almost everyone ships the same version.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (15)
mass 0.3, drag 1.0, density 2.0, elasticity 0.15, friction 1.0, className "Handgrenade", description "Pocket Nuke 2", shadowDetailMask 4, explosionId LargeShockwave, explosionRadius 20.0, damageValue 1, damageType $MortarDamageType, kickBackStrength 100, triggerRadius 0.5, maxDamage 4
All 2 variants
A 15 mods the most-shipped version
| mass | 0.3 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.15 |
| friction | 1.0 |
| className | "Handgrenade" |
| description | "Pocket Nuke 2" |
| shapeFile | "breath" |
| shadowDetailMask | 4 |
| explosionId | LargeShockwave |
| explosionRadius | 20.0 |
| damageValue | 1 |
| damageType | $MortarDamageType |
| kickBackStrength | 100 |
| triggerRadius | 0.5 |
| maxDamage | 4 |
B 3 mods shapeFile "rsmoke"
| mass | 0.3 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.15 |
| friction | 1.0 |
| className | "Handgrenade" |
| description | "Pocket Nuke 2" |
| shapeFile | "rsmoke" |
| shadowDetailMask | 4 |
| explosionId | LargeShockwave |
| explosionRadius | 20.0 |
| damageValue | 1 |
| damageType | $MortarDamageType |
| kickBackStrength | 100 |
| triggerRadius | 0.5 |
| maxDamage | 4 |