MineData Psibomb community-made
Not part of the retail game. No Dynamix version of this name exists.
This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| damageValue | 0.2 | 0.4 | 2 vals |
| explosionId | rocketExp | shockwave | 2 vals |
| shapeFile | "sensor_jammer" | "camera" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (13)
mass 0.3, drag 1.0, density 2.0, elasticity 0.15, friction 1.0, className "Handgrenade", description "Scrambler Bomb", shadowDetailMask 4, explosionRadius 80.0, damageType $FlashDamageType, kickBackStrength 100, triggerRadius 0.5, maxDamage 0.5
All 2 variants
A 2 mods the most-shipped version
| mass | 0.3 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.15 |
| friction | 1.0 |
| className | "Handgrenade" |
| description | "Scrambler Bomb" |
| shapeFile | "sensor_jammer" |
| shadowDetailMask | 4 |
| explosionId | rocketExp |
| explosionRadius | 80.0 |
| damageValue | 0.2 |
| damageType | $FlashDamageType |
| kickBackStrength | 100 |
| triggerRadius | 0.5 |
| maxDamage | 0.5 |
B 1 mods damageValue 0.4 · explosionId shockwave · shapeFile "camera"
| mass | 0.3 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.15 |
| friction | 1.0 |
| className | "Handgrenade" |
| description | "Scrambler Bomb" |
| shapeFile | "camera" |
| shadowDetailMask | 4 |
| explosionId | shockwave |
| explosionRadius | 80.0 |
| damageValue | 0.4 |
| damageType | $FlashDamageType |
| kickBackStrength | 100 |
| triggerRadius | 0.5 |
| maxDamage | 0.5 |