⌂Starsiege: Tribes Community Archive

MineData RadiusMine community-made

Not part of the retail game. No Dynamix version of this name exists.

27mods
2variants
93%agreement
◨ In-game configuration

This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Mine
AB

2 variants across 27 mods; the most-shipped one is in 93% of them — almost everyone ships the same version.

What the variants disagree about

propertyA25 modsB2 modsspread
lightRadius—41 vals
lightTime—1.51 vals
lightType—21 vals
lightColor—{ 1, 1, 1 }1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (15)

className "Mine", description "Radius Mine", shapeFile "flag", validateShape true, validateMaterials true, shadowDetailMask 0, explosionId radiusmineexp, explosionRadius 20, damageValue 1, damageType $MineDamageType, kickBackStrength 0, triggerRadius 10, maxDamage 1, destroyDamage 1.0, damageLevel {1.0, 1.0}

All 2 variants

A 25 mods the most-shipped version
className"Mine"
description"Radius Mine"
shapeFile"flag"
validateShapetrue
validateMaterialstrue
shadowDetailMask0
explosionIdradiusmineexp
explosionRadius20
damageValue1
damageType$MineDamageType
kickBackStrength0
triggerRadius10
maxDamage1
destroyDamage1.0
damageLevel{1.0, 1.0}
B 2 mods lightRadius 4 · lightTime 1.5 · lightType 2 · lightColor { 1, 1, 1 }
className"Mine"
description"Radius Mine"
shapeFile"flag"
validateShapetrue
validateMaterialstrue
shadowDetailMask0
explosionIdradiusmineexp
explosionRadius20
damageValue1
damageType$MineDamageType
kickBackStrength0
triggerRadius10
maxDamage1
destroyDamage1.0
damageLevel{1.0, 1.0}
lightType2
lightRadius4
lightTime1.5
lightColor{ 1, 1, 1 }