MineData VehicleMine community-made
Not part of the retail game. No Dynamix version of this name exists.
This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 5 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (16)
className "Mine", description "Vehicle Mine", shapeFile "mortar", shadowDetailMask 0, explosionId ggmineExp, damageValue 0.0, damageType $RacerDamageType, kickBackStrength 100, triggerRadius 2.0, maxDamage 0.5, destroyDamage 1.0, damageLevel {1.0, 1.0}, lightType 2, lightRadius 10.0, lightTime 0.2, lightColor { 1, 0.2, 0 }
All 2 variants
A 4 mods the most-shipped version
| className | "Mine" |
|---|---|
| description | "Vehicle Mine" |
| shapeFile | "mortar" |
| shadowDetailMask | 0 |
| explosionId | ggmineExp |
| explosionRadius | 15.0 |
| damageValue | 0.0 |
| damageType | $RacerDamageType |
| kickBackStrength | 100 |
| triggerRadius | 2.0 |
| maxDamage | 0.5 |
| destroyDamage | 1.0 |
| damageLevel | {1.0, 1.0} |
| lightType | 2 |
| lightRadius | 10.0 |
| lightTime | 0.2 |
| lightColor | { 1, 0.2, 0 } |
B 1 mods explosionRadius 17.0
| className | "Mine" |
|---|---|
| description | "Vehicle Mine" |
| shapeFile | "mortar" |
| shadowDetailMask | 0 |
| explosionId | ggmineExp |
| explosionRadius | 17.0 |
| damageValue | 0.0 |
| damageType | $RacerDamageType |
| kickBackStrength | 100 |
| triggerRadius | 2.0 |
| maxDamage | 0.5 |
| destroyDamage | 1.0 |
| damageLevel | {1.0, 1.0} |
| lightType | 2 |
| lightRadius | 10.0 |
| lightTime | 0.2 |
| lightColor | { 1, 0.2, 0 } |