⌂Starsiege: Tribes Community Archive

PlayerData armormEngineer community-made

Not part of the retail game. No Dynamix version of this name exists.

5mods
4variants
40%agreement
◨ In-game configuration

This community PlayerData ships no new art — it reuses 0 existing Dynamix models, shown in the configuration the mod's script uses (player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Player
ABCD

4 variants across 5 mods; the most-shipped one is in 40% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA2 modsB1 modsC1 modsD1 modsspread
maxEnergy90901501502 vals
jetForce3254003253252 vals
maxForwardSpeed8.05.010.010.03 vals
maxBackwardSpeed7.05.07.07.02 vals
maxSideSpeed7.05.07.07.02 vals
jetEnergyDrain1.01.510.54 vals
jumpImpulse1101501101102 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (87)

className "Armor", shapeFile "marmor", flameShapeName "mflame", shieldShapeName "shield", damageSkinData "armorDamageSkins", debrisId playerDebris, shadowDetailMask 1, canCrouch true, visibleToSensor True, mapFilter 1, mapIcon "M_player", maxJetSideForceFactor 0.8, maxJetForwardVelocity 17, minJetEnergy 1, maxDamage 1.0, groundForce 35 * 13.0, mass 13.0, groundTraction 3.0, drag 1.0, density 1.5, minDamageSpeed 25, damageScale 0.005, jumpSurfaceMinDot 0.2, animData[0] { "root", none, 1, true, true, true, false, 0 }, animData[1] { "run", none, 1, true, false, true, false, 3 }, animData[2] { "runback", none, 1, true, false, true, false, 3 }, animData[3] { "side left", none, 1, true, false, true, false, 3 }, animData[4] { "side left", none, -1, true, false, true, false, 3 }, animData[5] { "jump stand", none, 1, true, false, true, false, 3 }, animData[6] { "jump run", none, 1, true, false, true, false, 3 }, animData[7] { "crouch root", none, 1, true, true, true, false, 3 }, animData[8] { "crouch root", none, 1, true, true, true, false, 3 }, animData[9] { "crouch root", none, -1, true, true, true, false, 3 }, animData[10] { "crouch forward", none, 1, true, false, true, false, 3 }, animData[11] { "crouch forward", none, -1, true, false, true, false, 3 }, animData[12] { "crouch side left", none, 1, true, false, true, false, 3 }, animData[13] { "crouch side left", none, -1, true, false, true, false, 3 }, animData[14] { "fall", none, 1, true, true, true, false, 3 }, animData[15] { "landing", SoundLandOnGround, 1, true, false, false, false, 3 }, animData[16] { "landing", SoundLandOnGround, 1, true, false, false, false, 3 }

All 4 variants

A 2 mods the most-shipped version
className"Armor"
shapeFile"marmor"
flameShapeName"mflame"
shieldShapeName"shield"
damageSkinData"armorDamageSkins"
debrisIdplayerDebris
shadowDetailMask1
canCrouchtrue
visibleToSensorTrue
mapFilter1
mapIcon"M_player"
maxJetSideForceFactor0.8
maxJetForwardVelocity17
minJetEnergy1
jetForce325
jetEnergyDrain1.0
maxDamage1.0
maxForwardSpeed8.0
maxBackwardSpeed7.0
maxSideSpeed7.0
groundForce35 * 13.0
mass13.0
groundTraction3.0
maxEnergy90
drag1.0
density1.5
minDamageSpeed25
damageScale0.005
jumpImpulse110
jumpSurfaceMinDot0.2
animData[0]{ "root", none, 1, true, true, true, false, 0 }
animData[1]{ "run", none, 1, true, false, true, false, 3 }
animData[2]{ "runback", none, 1, true, false, true, false, 3 }
animData[3]{ "side left", none, 1, true, false, true, false, 3 }
animData[4]{ "side left", none, -1, true, false, true, false, 3 }
animData[5]{ "jump stand", none, 1, true, false, true, false, 3 }
animData[6]{ "jump run", none, 1, true, false, true, false, 3 }
animData[7]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[8]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[9]{ "crouch root", none, -1, true, true, true, false, 3 }
animData[10]{ "crouch forward", none, 1, true, false, true, false, 3 }
animData[11]{ "crouch forward", none, -1, true, false, true, false, 3 }
animData[12]{ "crouch side left", none, 1, true, false, true, false, 3 }
animData[13]{ "crouch side left", none, -1, true, false, true, false, 3 }
animData[14]{ "fall", none, 1, true, true, true, false, 3 }
animData[15]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[16]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[17]{ "tumble loop", none, 1, true, false, false, false, 3 }
animData[18]{ "tumble end", none, 1, true, false, false, false, 3 }
animData[19]{ "jet", none, 1, true, true, true, false, 3 }
animData[20]{ "PDA access", none, 1, true, false, false, false, 3 }
animData[21]{ "throw", none, 1, true, false, false, false, 3 }
animData[22]{ "flyer root", none, 1, false, false, false, false, 3 }
animData[23]{ "apc root", none, 1, true, true, true, false, 3 }
animData[24]{ "apc pilot", none, 1, false, false, false, false, 3 }
animData[25]{ "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[26]{ "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[27]{ "die head", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[28]{ "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[29]{ "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[30]{ "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[31]{ "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[32]{ "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[33]{ "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[34]{ "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[35]{ "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[36]{ "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[37]{ "die back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[38]{ "sign over here", none, 1, true, false, false, false, 2 }
animData[39]{ "sign point", none, 1, true, false, false, true, 1 }
animData[40]{ "sign retreat",none, 1, true, false, false, false, 2 }
animData[41]{ "sign stop", none, 1, true, false, false, true, 1 }
animData[42]{ "sign salut", none, 1, true, false, false, true, 1 }
animData[43]{ "celebration 1", none, 1, true, false, false, false, 2 }
animData[44]{ "celebration 2", none, 1, true, false, false, false, 2 }
animData[45]{ "celebration 3", none, 1, true, false, false, false, 2 }
animData[46]{ "taunt 1", none, 1, true, false, false, false, 2 }
animData[47]{ "taunt 2", none, 1, true, false, false, false, 2 }
animData[48]{ "pose kneel", none, 1, true, false, false, true, 1 }
animData[49]{ "pose stand", none, 1, true, false, false, true, 1 }
animData[50]{ "wave", none, 1, true, false, false, true, 1 }
jetSoundSoundJetLight
rFootSounds{ SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSnow, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft,
lFootSounds{ SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSnow, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft,
footPrints{ 2, 3 }
boxWidth0.7
boxDepth0.7
boxNormalHeight2.4
boxNormalHeadPercentage0.83
boxNormalTorsoPercentage0.49
boxHeadLeftPercentage0
boxHeadRightPercentage1
boxHeadBackPercentage0
boxHeadFrontPercentage1
Shipped by: AllianceXK_1.4.5
B 1 mods jetForce 400 · maxBackwardSpeed 5.0 · maxForwardSpeed 5.0 · maxSideSpeed 5.0
className"Armor"
shapeFile"marmor"
flameShapeName"mflame"
shieldShapeName"shield"
damageSkinData"armorDamageSkins"
debrisIdplayerDebris
shadowDetailMask1
canCrouchtrue
visibleToSensorTrue
mapFilter1
mapIcon"M_player"
maxJetSideForceFactor0.8
maxJetForwardVelocity17
minJetEnergy1
jetForce400
jetEnergyDrain1.5
maxDamage1.0
maxForwardSpeed5.0
maxBackwardSpeed5.0
maxSideSpeed5.0
groundForce35 * 13.0
mass13.0
groundTraction3.0
maxEnergy90
drag1.0
density1.5
minDamageSpeed25
damageScale0.005
jumpImpulse150
jumpSurfaceMinDot0.2
animData[0]{ "root", none, 1, true, true, true, false, 0 }
animData[1]{ "run", none, 1, true, false, true, false, 3 }
animData[2]{ "runback", none, 1, true, false, true, false, 3 }
animData[3]{ "side left", none, 1, true, false, true, false, 3 }
animData[4]{ "side left", none, -1, true, false, true, false, 3 }
animData[5]{ "jump stand", none, 1, true, false, true, false, 3 }
animData[6]{ "jump run", none, 1, true, false, true, false, 3 }
animData[7]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[8]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[9]{ "crouch root", none, -1, true, true, true, false, 3 }
animData[10]{ "crouch forward", none, 1, true, false, true, false, 3 }
animData[11]{ "crouch forward", none, -1, true, false, true, false, 3 }
animData[12]{ "crouch side left", none, 1, true, false, true, false, 3 }
animData[13]{ "crouch side left", none, -1, true, false, true, false, 3 }
animData[14]{ "fall", none, 1, true, true, true, false, 3 }
animData[15]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[16]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[17]{ "tumble loop", none, 1, true, false, false, false, 3 }
animData[18]{ "tumble end", none, 1, true, false, false, false, 3 }
animData[19]{ "jet", none, 1, true, true, true, false, 3 }
animData[20]{ "PDA access", none, 1, true, false, false, false, 3 }
animData[21]{ "throw", none, 1, true, false, false, false, 3 }
animData[22]{ "flyer root", none, 1, false, false, false, false, 3 }
animData[23]{ "apc root", none, 1, true, true, true, false, 3 }
animData[24]{ "apc pilot", none, 1, false, false, false, false, 3 }
animData[25]{ "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[26]{ "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[27]{ "die head", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[28]{ "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[29]{ "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[30]{ "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[31]{ "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[32]{ "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[33]{ "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[34]{ "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[35]{ "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[36]{ "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[37]{ "die back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[38]{ "sign over here", none, 1, true, false, false, false, 2 }
animData[39]{ "sign point", none, 1, true, false, false, true, 1 }
animData[40]{ "sign retreat",none, 1, true, false, false, false, 2 }
animData[41]{ "sign stop", none, 1, true, false, false, true, 1 }
animData[42]{ "sign salut", none, 1, true, false, false, true, 1 }
animData[43]{ "celebration 1", none, 1, true, false, false, false, 2 }
animData[44]{ "celebration 2", none, 1, true, false, false, false, 2 }
animData[45]{ "celebration 3", none, 1, true, false, false, false, 2 }
animData[46]{ "taunt 1", none, 1, true, false, false, false, 2 }
animData[47]{ "taunt 2", none, 1, true, false, false, false, 2 }
animData[48]{ "pose kneel", none, 1, true, false, false, true, 1 }
animData[49]{ "pose stand", none, 1, true, false, false, true, 1 }
animData[50]{ "wave", none, 1, true, false, false, true, 1 }
jetSoundSoundJetLight
rFootSounds{ SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSnow, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft,
lFootSounds{ SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSnow, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft,
footPrints{ 2, 3 }
boxWidth0.7
boxDepth0.7
boxNormalHeight2.4
boxNormalHeadPercentage0.83
boxNormalTorsoPercentage0.49
boxHeadLeftPercentage0
boxHeadRightPercentage1
boxHeadBackPercentage0
boxHeadFrontPercentage1
Shipped by: Gundam
C 1 mods maxEnergy 150 · maxForwardSpeed 10.0 · jetEnergyDrain 1
className"Armor"
shapeFile"marmor"
flameShapeName"mflame"
shieldShapeName"shield"
damageSkinData"armorDamageSkins"
debrisIdplayerDebris
shadowDetailMask1
canCrouchtrue
visibleToSensorTrue
mapFilter1
mapIcon"M_player"
maxJetSideForceFactor0.8
maxJetForwardVelocity17
minJetEnergy1
jetForce325
jetEnergyDrain1
maxDamage1.0
maxForwardSpeed10.0
maxBackwardSpeed7.0
maxSideSpeed7.0
groundForce35 * 13.0
mass13.0
groundTraction3.0
maxEnergy150
drag1.0
density1.5
minDamageSpeed25
damageScale0.005
jumpImpulse110
jumpSurfaceMinDot0.2
animData[0]{ "root", none, 1, true, true, true, false, 0 }
animData[1]{ "run", none, 1, true, false, true, false, 3 }
animData[2]{ "runback", none, 1, true, false, true, false, 3 }
animData[3]{ "side left", none, 1, true, false, true, false, 3 }
animData[4]{ "side left", none, -1, true, false, true, false, 3 }
animData[5]{ "jump stand", none, 1, true, false, true, false, 3 }
animData[6]{ "jump run", none, 1, true, false, true, false, 3 }
animData[7]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[8]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[9]{ "crouch root", none, -1, true, true, true, false, 3 }
animData[10]{ "crouch forward", none, 1, true, false, true, false, 3 }
animData[11]{ "crouch forward", none, -1, true, false, true, false, 3 }
animData[12]{ "crouch side left", none, 1, true, false, true, false, 3 }
animData[13]{ "crouch side left", none, -1, true, false, true, false, 3 }
animData[14]{ "fall", none, 1, true, true, true, false, 3 }
animData[15]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[16]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[17]{ "tumble loop", none, 1, true, false, false, false, 3 }
animData[18]{ "tumble end", none, 1, true, false, false, false, 3 }
animData[19]{ "jet", none, 1, true, true, true, false, 3 }
animData[20]{ "PDA access", none, 1, true, false, false, false, 3 }
animData[21]{ "throw", none, 1, true, false, false, false, 3 }
animData[22]{ "flyer root", none, 1, false, false, false, false, 3 }
animData[23]{ "apc root", none, 1, true, true, true, false, 3 }
animData[24]{ "apc pilot", none, 1, false, false, false, false, 3 }
animData[25]{ "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[26]{ "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[27]{ "die head", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[28]{ "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[29]{ "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[30]{ "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[31]{ "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[32]{ "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[33]{ "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[34]{ "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[35]{ "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[36]{ "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[37]{ "die back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[38]{ "sign over here", none, 1, true, false, false, false, 2 }
animData[39]{ "sign point", none, 1, true, false, false, true, 1 }
animData[40]{ "sign retreat",none, 1, true, false, false, false, 2 }
animData[41]{ "sign stop", none, 1, true, false, false, true, 1 }
animData[42]{ "sign salut", none, 1, true, false, false, true, 1 }
animData[43]{ "celebration 1", none, 1, true, false, false, false, 2 }
animData[44]{ "celebration 2", none, 1, true, false, false, false, 2 }
animData[45]{ "celebration 3", none, 1, true, false, false, false, 2 }
animData[46]{ "taunt 1", none, 1, true, false, false, false, 2 }
animData[47]{ "taunt 2", none, 1, true, false, false, false, 2 }
animData[48]{ "pose kneel", none, 1, true, false, false, true, 1 }
animData[49]{ "pose stand", none, 1, true, false, false, true, 1 }
animData[50]{ "wave", none, 1, true, false, false, true, 1 }
jetSoundSoundJetLight
rFootSounds{ SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSnow, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft,
lFootSounds{ SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSnow, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft,
footPrints{ 2, 3 }
boxWidth0.7
boxDepth0.7
boxNormalHeight2.4
boxNormalHeadPercentage0.83
boxNormalTorsoPercentage0.49
boxHeadLeftPercentage0
boxHeadRightPercentage1
boxHeadBackPercentage0
boxHeadFrontPercentage1
Shipped by: tiz19
D 1 mods maxEnergy 150 · maxForwardSpeed 10.0 · jetEnergyDrain 0.5
className"Armor"
shapeFile"marmor"
flameShapeName"mflame"
shieldShapeName"shield"
damageSkinData"armorDamageSkins"
debrisIdplayerDebris
shadowDetailMask1
canCrouchtrue
visibleToSensorTrue
mapFilter1
mapIcon"M_player"
maxJetSideForceFactor0.8
maxJetForwardVelocity17
minJetEnergy1
jetForce325
jetEnergyDrain0.5
maxDamage1.0
maxForwardSpeed10.0
maxBackwardSpeed7.0
maxSideSpeed7.0
groundForce35 * 13.0
mass13.0
groundTraction3.0
maxEnergy150
drag1.0
density1.5
minDamageSpeed25
damageScale0.005
jumpImpulse110
jumpSurfaceMinDot0.2
animData[0]{ "root", none, 1, true, true, true, false, 0 }
animData[1]{ "run", none, 1, true, false, true, false, 3 }
animData[2]{ "runback", none, 1, true, false, true, false, 3 }
animData[3]{ "side left", none, 1, true, false, true, false, 3 }
animData[4]{ "side left", none, -1, true, false, true, false, 3 }
animData[5]{ "jump stand", none, 1, true, false, true, false, 3 }
animData[6]{ "jump run", none, 1, true, false, true, false, 3 }
animData[7]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[8]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[9]{ "crouch root", none, -1, true, true, true, false, 3 }
animData[10]{ "crouch forward", none, 1, true, false, true, false, 3 }
animData[11]{ "crouch forward", none, -1, true, false, true, false, 3 }
animData[12]{ "crouch side left", none, 1, true, false, true, false, 3 }
animData[13]{ "crouch side left", none, -1, true, false, true, false, 3 }
animData[14]{ "fall", none, 1, true, true, true, false, 3 }
animData[15]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[16]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[17]{ "tumble loop", none, 1, true, false, false, false, 3 }
animData[18]{ "tumble end", none, 1, true, false, false, false, 3 }
animData[19]{ "jet", none, 1, true, true, true, false, 3 }
animData[20]{ "PDA access", none, 1, true, false, false, false, 3 }
animData[21]{ "throw", none, 1, true, false, false, false, 3 }
animData[22]{ "flyer root", none, 1, false, false, false, false, 3 }
animData[23]{ "apc root", none, 1, true, true, true, false, 3 }
animData[24]{ "apc pilot", none, 1, false, false, false, false, 3 }
animData[25]{ "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[26]{ "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[27]{ "die head", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[28]{ "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[29]{ "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[30]{ "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[31]{ "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[32]{ "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[33]{ "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[34]{ "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[35]{ "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[36]{ "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[37]{ "die back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[38]{ "sign over here", none, 1, true, false, false, false, 2 }
animData[39]{ "sign point", none, 1, true, false, false, true, 1 }
animData[40]{ "sign retreat",none, 1, true, false, false, false, 2 }
animData[41]{ "sign stop", none, 1, true, false, false, true, 1 }
animData[42]{ "sign salut", none, 1, true, false, false, true, 1 }
animData[43]{ "celebration 1", none, 1, true, false, false, false, 2 }
animData[44]{ "celebration 2", none, 1, true, false, false, false, 2 }
animData[45]{ "celebration 3", none, 1, true, false, false, false, 2 }
animData[46]{ "taunt 1", none, 1, true, false, false, false, 2 }
animData[47]{ "taunt 2", none, 1, true, false, false, false, 2 }
animData[48]{ "pose kneel", none, 1, true, false, false, true, 1 }
animData[49]{ "pose stand", none, 1, true, false, false, true, 1 }
animData[50]{ "wave", none, 1, true, false, false, true, 1 }
jetSoundSoundJetLight
rFootSounds{ SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSnow, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft,
lFootSounds{ SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSnow, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft,
footPrints{ 2, 3 }
boxWidth0.7
boxDepth0.7
boxNormalHeight2.4
boxNormalHeadPercentage0.83
boxNormalTorsoPercentage0.49
boxHeadLeftPercentage0
boxHeadRightPercentage1
boxHeadBackPercentage0
boxHeadFrontPercentage1
Shipped by: ravenstorm