PlayerData armorPenis community-made
Not part of the retail game. No Dynamix version of this name exists.
1mods
1variants
100%agreement
◨ In-game configuration
This community PlayerData ships no new art — it reuses 0 existing Dynamix models, shown in the configuration the mod's script uses (player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
All 1 mods that ship this use the identical version — nobody changed it.
All 1 variants
A 1 mods the most-shipped version
| className | "Armor" |
|---|---|
| shapeFile | "marmor" |
| flameShapeName | "hflame" |
| shieldShapeName | "shield" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| shadowDetailMask | 1 |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 12 |
| minJetEnergy | 1 |
| jetForce | 100 |
| jetEnergyDrain | 2.5 |
| maxDamage | 100.0 |
| maxForwardSpeed | 4.0 |
| maxBackwardSpeed | 4.0 |
| maxSideSpeed | 4.0 |
| groundForce | 35 * 18.0 |
| groundTraction | 4.5 |
| mass | 18.0 |
| maxEnergy | 140 |
| drag | 1.0 |
| density | 2.5 |
| canCrouch | True |
| minDamageSpeed | 25 |
| damageScale | 0.000 |
| jumpImpulse | 150 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1", none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | SoundJetHeavy |
| rFootSounds | { SoundHFootRSoft, SoundHFootRHard, SoundHFootRSoft, SoundHFootRHard, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRHard, SoundHFootRSnow, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, |
| lFootSounds | { SoundHFootLSoft, SoundHFootLHard, SoundHFootLSoft, SoundHFootLHard, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLHard, SoundHFootLSnow, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, |
| footPrints | { 4, 5 } |
| boxWidth | 0.8 |
| boxDepth | 0.8 |
| boxNormalHeight | 2.6 |
| boxNormalHeadPercentage | 0.70 |
| boxNormalTorsoPercentage | 0.45 |
| boxHeadLeftPercentage | 0.48 |
| boxHeadRightPercentage | 0.70 |
| boxHeadBackPercentage | 0.48 |
| boxHeadFrontPercentage | 0.60 |
Shipped by: XK_1.4.5