⌂Starsiege: Tribes Community Archive

PlayerData BattledroidArmor community-made

Not part of the retail game. No Dynamix version of this name exists.

1mods
1variants
100%agreement
A

All 1 mods that ship this use the identical version — nobody changed it.

All 1 variants

A 1 mods the most-shipped version
className"Armor"
shapeFile"droid"
flameShapeName"mflame"
shieldShapeName"shield"
damageSkinData"armorDamageSkins"
debrisIdplayerDebris
shadowDetailMask1
canCrouchfalse
visibleToSensorTrue
mapFilter1
mapIcon"M_player"
maxJetSideForceFactor1
maxJetForwardVelocity1.0
minJetEnergy60
jetForce1
jetEnergyDrain0.0
maxDamage1.0
maxForwardSpeed$spdmed
maxBackwardSpeed$spdmed * 0.8
maxSideSpeed$spdmed * 0.75
groundForce75 * 9.0
mass9.0
groundTraction3.0
maxEnergy80
drag1.0
density1.2
minDamageSpeed16
damageScale$damageScale
jumpImpulse75
jumpSurfaceMinDot$jumpSurfaceMinDot
animData[0]{ "root", none, 1, true, true, true, false, 0 }
animData[1]{ "run", none, 1, true, false, true, false, 3 }
animData[2]{ "runback", none, 1, true, false, true, false, 3 }
animData[3]{ "side left", none, 1, true, false, true, false, 3 }
animData[4]{ "side left", none, -1, true, false, true, false, 3 }
animData[5]{ "jump stand", none, 1, true, false, true, false, 3 }
animData[6]{ "jump run", none, 1, true, false, true, false, 3 }
animData[7]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[8]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[9]{ "crouch root", none, -1, true, true, true, false, 3 }
animData[10]{ "crouch forward", none, 1, true, false, true, false, 3 }
animData[11]{ "crouch forward", none, -1, true, false, true, false, 3 }
animData[12]{ "crouch side left", none, 1, true, false, true, false, 3 }
animData[13]{ "crouch side left", none, -1, true, false, true, false, 3 }
animData[14]{ "fall", none, 1, true, true, true, false, 3 }
animData[15]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[16]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[17]{ "tumble loop", none, 1, true, false, false, false, 3 }
animData[18]{ "tumble end", none, 1, true, false, false, false, 3 }
animData[19]{ "jet", none, 1, true, true, true, false, 3 }
animData[20]{ "die back", none, 1, true, false, false, false, 0 }
animData[21]{ "throw", none, 1, true, false, false, false, 3 }
animData[22]{ "flyer root", none, 1, false, false, false, false, 3 }
animData[23]{ "apc root", none, 1, true, true, true, false, 3 }
animData[24]{ "apc pilot", none, 1, false, false, false, false, 3 }
animData[25]{ "crouch die", none, 1, false, false, false, false, 4 }
animData[26]{ "die chest", none, 1, false, false, false, false, 4 }
animData[27]{ "die head", none, 1, false, false, false, false, 4 }
animData[28]{ "die grab back", none, 1, false, false, false, false, 4 }
animData[29]{ "die right side", none, 1, false, false, false, false, 4 }
animData[30]{ "die left side", none, 1, false, false, false, false, 4 }
animData[31]{ "die leg left", none, 1, false, false, false, false, 4 }
animData[32]{ "die leg right", none, 1, false, false, false, false, 4 }
animData[33]{ "die blown back", none, 1, false, false, false, false, 4 }
animData[34]{ "die spin", none, 1, false, false, false, false, 4 }
animData[35]{ "die forward", none, 1, false, false, false, false, 4 }
animData[36]{ "die forward kneel", none, 1, false, false, false, false, 4 }
animData[37]{ "die back", none, 1, false, false, false, false, 4 }
animData[38]{ "sign over here", none, 1, true, false, false, false, 2 }
animData[39]{ "sign point", none, 1, true, false, false, false, 1 }
animData[40]{ "sign retreat",none, 1, true, false, false, false, 2 }
animData[41]{ "sign stop", none, 1, true, false, false, true, 1 }
animData[42]{ "sign salut", none, 1, true, false, false, true, 1 }
animData[43]{ "celebration 1", none, 1, true, false, false, false, 2 }
animData[44]{ "celebration 2", none, 1, true, false, false, false, 2 }
animData[45]{ "celebration 3", none, 1, true, false, false, false, 2 }
animData[46]{ "taunt 1", none, 1, true, false, false, false, 2 }
animData[47]{ "taunt 2", none, 1, true, false, false, false, 2 }
animData[48]{ "pose kneel", none, 1, true, false, false, true, 1 }
animData[49]{ "pose stand", none, 1, true, false, false, true, 1 }
animData[50]{ "wave", none, 1, true, false, false, true, 1 }
jetSoundNoSound
rFootSounds{ SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSnow, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft,
lFootSounds{ SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSnow, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft,
footPrints{ 2, 3 }
boxWidth0.7
boxDepth0.7
boxNormalHeight2.4
boxNormalHeadPercentage0.83
boxNormalTorsoPercentage0.49
boxHeadLeftPercentage0
boxHeadRightPercentage1
boxHeadBackPercentage0
boxHeadFrontPercentage1