PlayerData srarmor community-made
Not part of the retail game. No Dynamix version of this name exists.
This community PlayerData ships no new art — it reuses 0 existing Dynamix models, shown in the configuration the mod's script uses (player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| mass | 9.0 | 13.5 | 2 vals |
| maxEnergy | 60 | 220 | 2 vals |
| jetForce | 236 | 385 | 2 vals |
| damageScale | 0.005 | 0.006 | 2 vals |
| groundForce | 40 * 9.0 | 35 * 18.0 | 2 vals |
| maxBackwardSpeed | 10 | 8.0 | 2 vals |
| maxForwardSpeed | 11 | 10.0 | 2 vals |
| maxJetForwardVelocity | 22 | 12 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
57 more properties that differ
maxSideSpeed, animData[15], animData[16], animData[17], animData[18], animData[20], animData[21], animData[23], animData[25], animData[26], animData[27], animData[28], animData[29], animData[30], animData[31], animData[32], animData[33], animData[34], animData[35], animData[36], animData[37], animData[38], animData[39], animData[40], animData[41], animData[42], animData[43], animData[44], animData[45], animData[46], animData[47], animData[48], animData[49], animData[50], animData[5], animData[6], boxCrouchHeadPercentage, boxCrouchHeight, boxCrouchTorsoPercentage, boxDepth, boxNormalHeight, boxNormalTorsoPercentage, boxWidth, canCrouch, debrisId, density, flameShapeName, footPrints, groundTraction, jetEnergyDrain, jetSound, jumpImpulse, lFootSounds, maxDamage, rFootSounds, shapeFile, validateShape
Same in all 2 variants (33)
className "Armor", damageSkinData "armorDamageSkins", shieldShapeName "shield", shadowDetailMask 1, visibleToSensor true, mapFilter 1, mapIcon "M_player", maxJetSideForceFactor 0.8, minJetEnergy 1, drag 1.0, minDamageSpeed 25, jumpSurfaceMinDot 0.2, animData[0] { "root", none, 1, true, true, true, false, 0 }, animData[1] { "run", none, 1, true, false, true, false, 3 }, animData[2] { "runback", none, 1, true, false, true, false, 3 }, animData[3] { "side left", none, 1, true, false, true, false, 3 }, animData[4] { "side left", none, -1, true, false, true, false, 3 }, animData[7] { "crouch root", none, 1, true, true, true, false, 3 }, animData[8] { "crouch root", none, 1, true, true, true, false, 3 }, animData[9] { "crouch root", none, -1, true, true, true, false, 3 }, animData[10] { "crouch forward", none, 1, true, false, true, false, 3 }, animData[11] { "crouch forward", none, -1, true, false, true, false, 3 }, animData[12] { "crouch side left", none, 1, true, false, true, false, 3 }, animData[13] { "crouch side left", none, -1, true, false, true, false, 3 }, animData[14] { "fall", none, 1, true, true, true, false, 3 }, animData[19] { "jet", none, 1, true, true, true, false, 3 }, animData[22] { "flyer root", none, 1, false, false, false, false, 3 }, animData[24] { "apc pilot", none, 1, false, false, false, false, 3 }, boxNormalHeadPercentage 0.83, boxHeadLeftPercentage 0, boxHeadRightPercentage 1, boxHeadBackPercentage 0, boxHeadFrontPercentage 1
All 2 variants
A 1 mods the most-shipped version
| className | "Armor" |
|---|---|
| shapeFile | "larmor" |
| damageSkinData | "armorDamageSkins" |
| debrisId | SniperDebris |
| flameShapeName | "shield" |
| shieldShapeName | "shield" |
| shadowDetailMask | 1 |
| visibleToSensor | true |
| mapFilter | 1 |
| mapIcon | "M_player" |
| canCrouch | true |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 22 |
| minJetEnergy | 1 |
| jetForce | 236 |
| jetEnergyDrain | 0.8 |
| maxDamage | 0.66 |
| maxForwardSpeed | 11 |
| maxBackwardSpeed | 10 |
| maxSideSpeed | 10 |
| groundForce | 40 * 9.0 |
| mass | 9.0 |
| groundTraction | 3.0 |
| maxEnergy | 60 |
| drag | 1.0 |
| density | 1.2 |
| minDamageSpeed | 25 |
| damageScale | 0.005 |
| jumpImpulse | 75 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, false, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, false, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, false, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, false, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, false, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, false, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, false, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, false, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, false, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundM1PlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, false, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, false, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, false, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, false, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, false, false, false, true, 1 } |
| animData[43] | { "celebration 1",none, 1, false, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, false, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, false, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, false, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, false, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, false, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, false, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, false, false, false, true, 1 } |
| jetSound | SoundJetLight |
| rFootSounds | { SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, |
| lFootSounds | { SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, |
| footPrints | { 0, 1 } |
| boxWidth | 0.5 |
| boxDepth | 0.5 |
| boxNormalHeight | 2.3 |
| boxCrouchHeight | 1.8 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.53 |
| boxCrouchHeadPercentage | 0.6666 |
| boxCrouchTorsoPercentage | 0.3333 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |
B 1 mods mass 13.5 · maxEnergy 220 · jetForce 385 · damageScale 0.006
| className | "Armor" |
|---|---|
| shapeFile | "harmor" |
| flameShapeName | "tumult_medium" |
| shieldShapeName | "shield" |
| damageSkinData | "armorDamageSkins" |
| debrisId | playerDebris |
| shadowDetailMask | 1 |
| validateShape | false |
| visibleToSensor | True |
| mapFilter | 1 |
| mapIcon | "M_player" |
| maxJetSideForceFactor | 0.8 |
| maxJetForwardVelocity | 12 |
| minJetEnergy | 1 |
| jetForce | 385 |
| jetEnergyDrain | 1.1 |
| maxDamage | 1000000 |
| maxForwardSpeed | 10.0 |
| maxBackwardSpeed | 8.0 |
| maxSideSpeed | 8.0 |
| groundForce | 35 * 18.0 |
| groundTraction | 4.5 |
| mass | 13.5 |
| maxEnergy | 220 |
| drag | 1.0 |
| density | 2.5 |
| canCrouch | false |
| minDamageSpeed | 25 |
| damageScale | 0.006 |
| jumpImpulse | 300 |
| jumpSurfaceMinDot | 0.2 |
| animData[0] | { "root", none, 1, true, true, true, false, 0 } |
| animData[1] | { "run", none, 1, true, false, true, false, 3 } |
| animData[2] | { "runback", none, 1, true, false, true, false, 3 } |
| animData[3] | { "side left", none, 1, true, false, true, false, 3 } |
| animData[4] | { "side left", none, -1, true, false, true, false, 3 } |
| animData[5] | { "jump stand", none, 1, true, false, true, false, 3 } |
| animData[6] | { "jump run", none, 1, true, false, true, false, 3 } |
| animData[7] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[8] | { "crouch root", none, 1, true, true, true, false, 3 } |
| animData[9] | { "crouch root", none, -1, true, true, true, false, 3 } |
| animData[10] | { "crouch forward", none, 1, true, false, true, false, 3 } |
| animData[11] | { "crouch forward", none, -1, true, false, true, false, 3 } |
| animData[12] | { "crouch side left", none, 1, true, false, true, false, 3 } |
| animData[13] | { "crouch side left", none, -1, true, false, true, false, 3 } |
| animData[14] | { "fall", none, 1, true, true, true, false, 3 } |
| animData[15] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[16] | { "landing", SoundLandOnGround, 1, true, false, false, false, 3 } |
| animData[17] | { "tumble loop", none, 1, true, false, false, false, 3 } |
| animData[18] | { "tumble end", none, 1, true, false, false, false, 3 } |
| animData[19] | { "jet", none, 1, true, true, true, false, 3 } |
| animData[20] | { "PDA access", none, 1, true, false, false, false, 3 } |
| animData[21] | { "throw", none, 1, true, false, false, false, 3 } |
| animData[22] | { "flyer root", none, 1, false, false, false, false, 3 } |
| animData[23] | { "apc root", none, 1, true, true, true, false, 3 } |
| animData[24] | { "apc pilot", none, 1, false, false, false, false, 3 } |
| animData[25] | { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[26] | { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[27] | { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[28] | { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[29] | { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[30] | { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[31] | { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[32] | { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[33] | { "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[34] | { "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[35] | { "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[36] | { "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[37] | { "die back", SoundPlayerDeath, 1, false, false, false, false, 4 } |
| animData[38] | { "sign over here", none, 1, true, false, false, false, 2 } |
| animData[39] | { "sign point", none, 1, true, false, false, true, 1 } |
| animData[40] | { "sign retreat",none, 1, true, false, false, false, 2 } |
| animData[41] | { "sign stop", none, 1, true, false, false, true, 1 } |
| animData[42] | { "sign salut", none, 1, true, false, false, true, 1 } |
| animData[43] | { "celebration 1", none, 1, true, false, false, false, 2 } |
| animData[44] | { "celebration 2", none, 1, true, false, false, false, 2 } |
| animData[45] | { "celebration 3", none, 1, true, false, false, false, 2 } |
| animData[46] | { "taunt 1", none, 1, true, false, false, false, 2 } |
| animData[47] | { "taunt 2", none, 1, true, false, false, false, 2 } |
| animData[48] | { "pose kneel", none, 1, true, false, false, true, 1 } |
| animData[49] | { "pose stand", none, 1, true, false, false, true, 1 } |
| animData[50] | { "wave", none, 1, true, false, false, true, 1 } |
| jetSound | debrisLargeExplosion |
| rFootSounds | { SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSnow, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, |
| lFootSounds | { SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSnow, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, |
| footPrints | { 2, 3 } |
| boxWidth | 0.7 |
| boxDepth | 0.7 |
| boxNormalHeight | 2.4 |
| boxNormalHeadPercentage | 0.83 |
| boxNormalTorsoPercentage | 0.49 |
| boxHeadLeftPercentage | 0 |
| boxHeadRightPercentage | 1 |
| boxHeadBackPercentage | 0 |
| boxHeadFrontPercentage | 1 |