⌂Starsiege: Tribes Community Archive

PlayerData UberArmor community-made

Not part of the retail game. No Dynamix version of this name exists.

10mods
2variants
50%agreement
AB

2 variants across 10 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA5 modsB5 modsspread
jetForce35012 vals
maxJetForwardVelocity50.01.02 vals
minJetEnergy0.1602 vals
jetEnergyDrain0.10.02 vals
jumpSurfaceMinDot0.92$jumpSurfaceMinDot2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (89)

className "Armor", shapeFile "fedmonster", flameShapeName "hflame", shieldShapeName "shield", damageSkinData "armorDamageSkins", debrisId playerDebris, shadowDetailMask 1, canCrouch false, visibleToSensor True, mapFilter 1, mapIcon "M_player", maxJetSideForceFactor 1, maxDamage 1.0, maxForwardSpeed $spdfast, maxBackwardSpeed $spdfast * 0.8, maxSideSpeed $spdfast * 0.75, groundForce 75 * 9.0, mass 9.0, groundTraction 3.0, maxEnergy 110, drag 1.0, density 1.2, minDamageSpeed 16, damageScale 0.006, jumpImpulse 75, animData[0] { "root", none, 1, true, true, true, false, 0 }, animData[1] { "run", none, 1, true, false, true, false, 3 }, animData[2] { "runback", none, 1, true, false, true, false, 3 }, animData[3] { "side left", none, 1, true, false, true, false, 3 }, animData[4] { "side left", none, -1, true, false, true, false, 3 }, animData[5] { "jump stand", none, 1, true, false, true, false, 3 }, animData[6] { "jump run", none, 1, true, false, true, false, 3 }, animData[7] { "crouch root", none, 1, true, true, true, false, 3 }, animData[8] { "crouch root", none, 1, true, true, true, false, 3 }, animData[9] { "crouch root", none, -1, true, true, true, false, 3 }, animData[10] { "crouch forward", none, 1, true, false, true, false, 3 }, animData[11] { "crouch forward", none, -1, true, false, true, false, 3 }, animData[12] { "crouch side left", none, 1, true, false, true, false, 3 }, animData[13] { "crouch side left", none, -1, true, false, true, false, 3 }, animData[14] { "fall", none, 1, true, true, true, false, 3 }

All 2 variants

A 5 mods the most-shipped version
className"Armor"
shapeFile"fedmonster"
flameShapeName"hflame"
shieldShapeName"shield"
damageSkinData"armorDamageSkins"
debrisIdplayerDebris
shadowDetailMask1
canCrouchfalse
visibleToSensorTrue
mapFilter1
mapIcon"M_player"
maxJetSideForceFactor1
maxJetForwardVelocity50.0
minJetEnergy0.1
jetForce350
jetEnergyDrain0.1
maxDamage1.0
maxForwardSpeed$spdfast
maxBackwardSpeed$spdfast * 0.8
maxSideSpeed$spdfast * 0.75
groundForce75 * 9.0
mass9.0
groundTraction3.0
maxEnergy110
drag1.0
density1.2
minDamageSpeed16
damageScale0.006
jumpImpulse75
jumpSurfaceMinDot0.92
animData[0]{ "root", none, 1, true, true, true, false, 0 }
animData[1]{ "run", none, 1, true, false, true, false, 3 }
animData[2]{ "runback", none, 1, true, false, true, false, 3 }
animData[3]{ "side left", none, 1, true, false, true, false, 3 }
animData[4]{ "side left", none, -1, true, false, true, false, 3 }
animData[5]{ "jump stand", none, 1, true, false, true, false, 3 }
animData[6]{ "jump run", none, 1, true, false, true, false, 3 }
animData[7]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[8]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[9]{ "crouch root", none, -1, true, true, true, false, 3 }
animData[10]{ "crouch forward", none, 1, true, false, true, false, 3 }
animData[11]{ "crouch forward", none, -1, true, false, true, false, 3 }
animData[12]{ "crouch side left", none, 1, true, false, true, false, 3 }
animData[13]{ "crouch side left", none, -1, true, false, true, false, 3 }
animData[14]{ "fall", none, 1, true, true, true, false, 3 }
animData[15]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[16]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[17]{ "tumble loop", none, 1, true, false, false, false, 3 }
animData[18]{ "tumble end", none, 1, true, false, false, false, 3 }
animData[19]{ "jet", none, 1, true, true, true, false, 3 }
animData[20]{ "die back", none, 1, true, false, false, false, 0 }
animData[21]{ "throw", none, 1, true, false, false, false, 3 }
animData[22]{ "flyer root", none, 1, false, false, false, false, 3 }
animData[23]{ "apc root", none, 1, true, true, true, false, 3 }
animData[24]{ "apc pilot", none, 1, false, false, false, false, 3 }
animData[25]{ "crouch die", none, 1, false, false, false, false, 4 }
animData[26]{ "die chest", none, 1, false, false, false, false, 4 }
animData[27]{ "die head", none, 1, false, false, false, false, 4 }
animData[28]{ "die grab back", none, 1, false, false, false, false, 4 }
animData[29]{ "die right side", none, 1, false, false, false, false, 4 }
animData[30]{ "die left side", none, 1, false, false, false, false, 4 }
animData[31]{ "die leg left", none, 1, false, false, false, false, 4 }
animData[32]{ "die leg right", none, 1, false, false, false, false, 4 }
animData[33]{ "die blown back", none, 1, false, false, false, false, 4 }
animData[34]{ "die spin", none, 1, false, false, false, false, 4 }
animData[35]{ "die forward", none, 1, false, false, false, false, 4 }
animData[36]{ "die forward kneel", none, 1, false, false, false, false, 4 }
animData[37]{ "die back", none, 1, false, false, false, false, 4 }
animData[38]{ "sign over here", none, 1, true, false, false, false, 2 }
animData[39]{ "sign point", none, 1, true, false, false, false, 1 }
animData[40]{ "sign retreat",none, 1, true, false, false, false, 2 }
animData[41]{ "sign stop", none, 1, true, false, false, true, 1 }
animData[42]{ "sign salut", none, 1, true, false, false, true, 1 }
animData[43]{ "celebration 1", none, 1, true, false, false, false, 2 }
animData[44]{ "celebration 2", none, 1, true, false, false, false, 2 }
animData[45]{ "celebration 3", none, 1, true, false, false, false, 2 }
animData[46]{ "taunt 1", none, 1, true, false, false, false, 2 }
animData[47]{ "taunt 2", none, 1, true, false, false, false, 2 }
animData[48]{ "pose kneel", none, 1, true, false, false, true, 1 }
animData[49]{ "pose stand", none, 1, true, false, false, true, 1 }
animData[50]{ "wave", none, 1, true, false, false, true, 1 }
jetSoundNoSound
rFootSounds{ SoundHFootRSoft, SoundHFootRHard, SoundHFootRSoft, SoundHFootRHard, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRHard, SoundHFootRSnow, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft,
lFootSounds{ SoundHFootLSoft, SoundHFootLHard, SoundHFootLSoft, SoundHFootLHard, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLHard, SoundHFootLSnow, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft,
footPrints{ 4, 5 }
boxWidth0.8
boxDepth0.8
boxNormalHeight2.6
boxNormalHeadPercentage0.70
boxNormalTorsoPercentage0.45
boxHeadLeftPercentage0.48
boxHeadRightPercentage0.70
boxHeadBackPercentage0.48
boxHeadFrontPercentage0.60
B 5 mods jetForce 1 · maxJetForwardVelocity 1.0 · minJetEnergy 60 · jetEnergyDrain 0.0
className"Armor"
shapeFile"fedmonster"
flameShapeName"hflame"
shieldShapeName"shield"
damageSkinData"armorDamageSkins"
debrisIdplayerDebris
shadowDetailMask1
canCrouchfalse
visibleToSensorTrue
mapFilter1
mapIcon"M_player"
maxJetSideForceFactor1
maxJetForwardVelocity1.0
minJetEnergy60
jetForce1
jetEnergyDrain0.0
maxDamage1.0
maxForwardSpeed$spdfast
maxBackwardSpeed$spdfast * 0.8
maxSideSpeed$spdfast * 0.75
groundForce75 * 9.0
mass9.0
groundTraction3.0
maxEnergy110
drag1.0
density1.2
minDamageSpeed16
damageScale0.006
jumpImpulse75
jumpSurfaceMinDot$jumpSurfaceMinDot
animData[0]{ "root", none, 1, true, true, true, false, 0 }
animData[1]{ "run", none, 1, true, false, true, false, 3 }
animData[2]{ "runback", none, 1, true, false, true, false, 3 }
animData[3]{ "side left", none, 1, true, false, true, false, 3 }
animData[4]{ "side left", none, -1, true, false, true, false, 3 }
animData[5]{ "jump stand", none, 1, true, false, true, false, 3 }
animData[6]{ "jump run", none, 1, true, false, true, false, 3 }
animData[7]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[8]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[9]{ "crouch root", none, -1, true, true, true, false, 3 }
animData[10]{ "crouch forward", none, 1, true, false, true, false, 3 }
animData[11]{ "crouch forward", none, -1, true, false, true, false, 3 }
animData[12]{ "crouch side left", none, 1, true, false, true, false, 3 }
animData[13]{ "crouch side left", none, -1, true, false, true, false, 3 }
animData[14]{ "fall", none, 1, true, true, true, false, 3 }
animData[15]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[16]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[17]{ "tumble loop", none, 1, true, false, false, false, 3 }
animData[18]{ "tumble end", none, 1, true, false, false, false, 3 }
animData[19]{ "jet", none, 1, true, true, true, false, 3 }
animData[20]{ "die back", none, 1, true, false, false, false, 0 }
animData[21]{ "throw", none, 1, true, false, false, false, 3 }
animData[22]{ "flyer root", none, 1, false, false, false, false, 3 }
animData[23]{ "apc root", none, 1, true, true, true, false, 3 }
animData[24]{ "apc pilot", none, 1, false, false, false, false, 3 }
animData[25]{ "crouch die", none, 1, false, false, false, false, 4 }
animData[26]{ "die chest", none, 1, false, false, false, false, 4 }
animData[27]{ "die head", none, 1, false, false, false, false, 4 }
animData[28]{ "die grab back", none, 1, false, false, false, false, 4 }
animData[29]{ "die right side", none, 1, false, false, false, false, 4 }
animData[30]{ "die left side", none, 1, false, false, false, false, 4 }
animData[31]{ "die leg left", none, 1, false, false, false, false, 4 }
animData[32]{ "die leg right", none, 1, false, false, false, false, 4 }
animData[33]{ "die blown back", none, 1, false, false, false, false, 4 }
animData[34]{ "die spin", none, 1, false, false, false, false, 4 }
animData[35]{ "die forward", none, 1, false, false, false, false, 4 }
animData[36]{ "die forward kneel", none, 1, false, false, false, false, 4 }
animData[37]{ "die back", none, 1, false, false, false, false, 4 }
animData[38]{ "sign over here", none, 1, true, false, false, false, 2 }
animData[39]{ "sign point", none, 1, true, false, false, false, 1 }
animData[40]{ "sign retreat",none, 1, true, false, false, false, 2 }
animData[41]{ "sign stop", none, 1, true, false, false, true, 1 }
animData[42]{ "sign salut", none, 1, true, false, false, true, 1 }
animData[43]{ "celebration 1", none, 1, true, false, false, false, 2 }
animData[44]{ "celebration 2", none, 1, true, false, false, false, 2 }
animData[45]{ "celebration 3", none, 1, true, false, false, false, 2 }
animData[46]{ "taunt 1", none, 1, true, false, false, false, 2 }
animData[47]{ "taunt 2", none, 1, true, false, false, false, 2 }
animData[48]{ "pose kneel", none, 1, true, false, false, true, 1 }
animData[49]{ "pose stand", none, 1, true, false, false, true, 1 }
animData[50]{ "wave", none, 1, true, false, false, true, 1 }
jetSoundNoSound
rFootSounds{ SoundHFootRSoft, SoundHFootRHard, SoundHFootRSoft, SoundHFootRHard, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRHard, SoundHFootRSnow, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft, SoundHFootRSoft,
lFootSounds{ SoundHFootLSoft, SoundHFootLHard, SoundHFootLSoft, SoundHFootLHard, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLHard, SoundHFootLSnow, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft, SoundHFootLSoft,
footPrints{ 4, 5 }
boxWidth0.8
boxDepth0.8
boxNormalHeight2.6
boxNormalHeadPercentage0.70
boxNormalTorsoPercentage0.45
boxHeadLeftPercentage0.48
boxHeadRightPercentage0.70
boxHeadBackPercentage0.48
boxHeadFrontPercentage0.60