RocketData ParticleBeamShell community-made
Not part of the retail game. No Dynamix version of this name exists.
8mods
2variants
62%agreement
2 variants across 8 mods; the most-shipped one is in 62% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (17)
bulletShapeName "bullet.dts", explosionTag ParticleBeamShellExp, collisionRadius 0.0, mass 2.0, damageClass 0, damageType $SniperDamageType, explosionRadius 0.1, kickBackStrength 600.0, muzzleVelocity 3500.0, terminalVelocity 3500.0, acceleration 500.0, totalTime 10.0, liveTime 11.0, lightRange 10.0, lightColor { 0.25, 0.25, 1 }, inheritedVelocityScale 0.8, soundId SoundJetHeavy
All 2 variants
A 5 mods the most-shipped version
| bulletShapeName | "bullet.dts" |
|---|---|
| explosionTag | ParticleBeamShellExp |
| collisionRadius | 0.0 |
| mass | 2.0 |
| damageClass | 0 |
| damageValue | 1 |
| damageType | $SniperDamageType |
| explosionRadius | 0.1 |
| kickBackStrength | 600.0 |
| muzzleVelocity | 3500.0 |
| terminalVelocity | 3500.0 |
| acceleration | 500.0 |
| totalTime | 10.0 |
| liveTime | 11.0 |
| lightRange | 10.0 |
| lightColor | { 0.25, 0.25, 1 } |
| inheritedVelocityScale | 0.8 |
| soundId | SoundJetHeavy |
B 3 mods damageValue 1.0
| bulletShapeName | "bullet.dts" |
|---|---|
| explosionTag | ParticleBeamShellExp |
| collisionRadius | 0.0 |
| mass | 2.0 |
| damageClass | 0 |
| damageValue | 1.0 |
| damageType | $SniperDamageType |
| explosionRadius | 0.1 |
| kickBackStrength | 600.0 |
| muzzleVelocity | 3500.0 |
| terminalVelocity | 3500.0 |
| acceleration | 500.0 |
| totalTime | 10.0 |
| liveTime | 11.0 |
| lightRange | 10.0 |
| lightColor | { 0.25, 0.25, 1 } |
| inheritedVelocityScale | 0.8 |
| soundId | SoundJetHeavy |