⌂Starsiege: Tribes Community Archive

StaticShapeData bdForceField community-made

Not part of the retail game. No Dynamix version of this name exists.

8mods
2variants
75%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
AB

2 variants across 8 mods; the most-shipped one is in 75% of them — one version dominates.

What the variants disagree about

propertyA6 modsB2 modsspread
maxDamage120.0120.0 * $Nappy::StaticShapeStrength2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (14)

className "LargeForceField", damageSkinData "objectDamageSkins", shapeFile "ForceField", maxEnergy 200, mapFilter 2, visibleToSensor true, explosionId mortarExp, debrisId flashDebrisLarge, lightRadius 12.0, lightType 2, lightColor {1.0,0.2,0.2}, side "single", isTranslucent true, description "Remote Base Door"

All 2 variants

A 6 mods the most-shipped version
className"LargeForceField"
damageSkinData"objectDamageSkins"
shapeFile"ForceField"
maxDamage120.0
maxEnergy200
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
side"single"
isTranslucenttrue
description"Remote Base Door"
B 2 mods maxDamage 120.0 * $Nappy::StaticShapeStrength
className"LargeForceField"
damageSkinData"objectDamageSkins"
shapeFile"ForceField"
maxDamage120.0 * $Nappy::StaticShapeStrength
maxEnergy200
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
side"single"
isTranslucenttrue
description"Remote Base Door"
Shipped by: Nappy6nappymod