⌂Starsiege: Tribes Community Archive

StaticShapeData BotStation community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
description"Thrust OVerload Station""Bot Purchase Station"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (16)

shapeFile "mainpad", className "DeployableStation", visibleToSensor true, sequenceSound[0] { "activate", SoundActivateInventoryStation }, sequenceSound[1] { "power", SoundInventoryStationPower }, sequenceSound[2] { "use", SoundUseInventoryStation }, maxDamage 1.0, maxEnergy 50, shieldShapeName "shield_medium", debrisId flashDebrisLarge, mapFilter 4, mapIcon "M_station", damageSkinData "objectDamageSkins", shadowDetailMask 16, triggerRadius 1.5, explosionId flashExpLarge

All 2 variants

A 1 mods the most-shipped version
description"Thrust OVerload Station"
shapeFile"mainpad"
className"DeployableStation"
visibleToSensortrue
sequenceSound[0]{ "activate", SoundActivateInventoryStation }
sequenceSound[1]{ "power", SoundInventoryStationPower }
sequenceSound[2]{ "use", SoundUseInventoryStation }
maxDamage1.0
maxEnergy50
shieldShapeName"shield_medium"
debrisIdflashDebrisLarge
mapFilter4
mapIcon"M_station"
damageSkinData"objectDamageSkins"
shadowDetailMask16
triggerRadius1.5
explosionIdflashExpLarge
Shipped by: Reality_Bites_1.42
B 1 mods description "Bot Purchase Station"
description"Bot Purchase Station"
shapeFile"mainpad"
className"DeployableStation"
visibleToSensortrue
sequenceSound[0]{ "activate", SoundActivateInventoryStation }
sequenceSound[1]{ "power", SoundInventoryStationPower }
sequenceSound[2]{ "use", SoundUseInventoryStation }
maxDamage1.0
maxEnergy50
shieldShapeName"shield_medium"
debrisIdflashDebrisLarge
mapFilter4
mapIcon"M_station"
damageSkinData"objectDamageSkins"
shadowDetailMask16
triggerRadius1.5
explosionIdflashExpLarge
Shipped by: Reality_Bites_1.01