StaticShapeData BotStation community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (16)
shapeFile "mainpad", className "DeployableStation", visibleToSensor true, sequenceSound[0] { "activate", SoundActivateInventoryStation }, sequenceSound[1] { "power", SoundInventoryStationPower }, sequenceSound[2] { "use", SoundUseInventoryStation }, maxDamage 1.0, maxEnergy 50, shieldShapeName "shield_medium", debrisId flashDebrisLarge, mapFilter 4, mapIcon "M_station", damageSkinData "objectDamageSkins", shadowDetailMask 16, triggerRadius 1.5, explosionId flashExpLarge
All 2 variants
A 1 mods the most-shipped version
| description | "Thrust OVerload Station" |
|---|---|
| shapeFile | "mainpad" |
| className | "DeployableStation" |
| visibleToSensor | true |
| sequenceSound[0] | { "activate", SoundActivateInventoryStation } |
| sequenceSound[1] | { "power", SoundInventoryStationPower } |
| sequenceSound[2] | { "use", SoundUseInventoryStation } |
| maxDamage | 1.0 |
| maxEnergy | 50 |
| shieldShapeName | "shield_medium" |
| debrisId | flashDebrisLarge |
| mapFilter | 4 |
| mapIcon | "M_station" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| triggerRadius | 1.5 |
| explosionId | flashExpLarge |
B 1 mods description "Bot Purchase Station"
| description | "Bot Purchase Station" |
|---|---|
| shapeFile | "mainpad" |
| className | "DeployableStation" |
| visibleToSensor | true |
| sequenceSound[0] | { "activate", SoundActivateInventoryStation } |
| sequenceSound[1] | { "power", SoundInventoryStationPower } |
| sequenceSound[2] | { "use", SoundUseInventoryStation } |
| maxDamage | 1.0 |
| maxEnergy | 50 |
| shieldShapeName | "shield_medium" |
| debrisId | flashDebrisLarge |
| mapFilter | 4 |
| mapIcon | "M_station" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| triggerRadius | 1.5 |
| explosionId | flashExpLarge |