StaticShapeData DamageMarker community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 5 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (7)
shapeFile "bullet", maxDamage 0.01, debrisId defaultDebrisSmall, explosionId debrisExpSmall, damageSkinData "objectDamageSkins", description "DamageMarker", disableCollision true
All 2 variants
A 4 mods the most-shipped version
| shapeFile | "bullet" |
|---|---|
| maxDamage | 0.01 |
| debrisId | defaultDebrisSmall |
| explosionId | debrisExpSmall |
| visibleToSensor | true |
| damageSkinData | "objectDamageSkins" |
| description | "DamageMarker" |
| disableCollision | true |
B 2 mods visibleToSensor false
| shapeFile | "bullet" |
|---|---|
| maxDamage | 0.01 |
| debrisId | defaultDebrisSmall |
| explosionId | debrisExpSmall |
| visibleToSensor | false |
| damageSkinData | "objectDamageSkins" |
| description | "DamageMarker" |
| disableCollision | true |