⌂Starsiege: Tribes Community Archive

StaticShapeData DamageMarker community-made

Not part of the retail game. No Dynamix version of this name exists.

5mods
2variants
80%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
AB

2 variants across 5 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.

What the variants disagree about

propertyA4 modsB2 modsspread
visibleToSensortruefalse2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (7)

shapeFile "bullet", maxDamage 0.01, debrisId defaultDebrisSmall, explosionId debrisExpSmall, damageSkinData "objectDamageSkins", description "DamageMarker", disableCollision true

All 2 variants

A 4 mods the most-shipped version
shapeFile"bullet"
maxDamage0.01
debrisIddefaultDebrisSmall
explosionIddebrisExpSmall
visibleToSensortrue
damageSkinData"objectDamageSkins"
description"DamageMarker"
disableCollisiontrue
B 2 mods visibleToSensor false
shapeFile"bullet"
maxDamage0.01
debrisIddefaultDebrisSmall
explosionIddebrisExpSmall
visibleToSensorfalse
damageSkinData"objectDamageSkins"
description"DamageMarker"
disableCollisiontrue