StaticShapeData DepFFDoor community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| description | "Force Field Door" | "Blast Floor" | 2 vals |
| shapeFile | "forcefield_4x8" | "elevator6x6thin" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (11)
maxDamage 8, maxEnergy 20, mapFilter 2, visibleToSensor true, explosionId debrisExpSmall, debrisId flashDebrisMedium, lightRadius 6.0, lightType 2, lightColor {0.2,0.2,1.0}, side "single", isTranslucent true
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "forcefield_4x8" |
|---|---|
| maxDamage | 8 |
| maxEnergy | 20 |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | debrisExpSmall |
| debrisId | flashDebrisMedium |
| lightRadius | 6.0 |
| lightType | 2 |
| lightColor | {0.2,0.2,1.0} |
| side | "single" |
| isTranslucent | true |
| description | "Force Field Door" |
B 1 mods description "Blast Floor" · shapeFile "elevator6x6thin"
| shapeFile | "elevator6x6thin" |
|---|---|
| maxDamage | 8 |
| maxEnergy | 20 |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | debrisExpSmall |
| debrisId | flashDebrisMedium |
| lightRadius | 6.0 |
| lightType | 2 |
| lightColor | {0.2,0.2,1.0} |
| side | "single" |
| isTranslucent | true |
| description | "Blast Floor" |