StaticShapeData DeployableDeathStar community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 6 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A3 mods | B2 mods | C1 mods | spread |
|---|---|---|---|---|
| description | "DeathStar Launcher" | "Doom Star Launcher" | "Satelite Launcher" | 3 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (7)
shapeFile "mortar_turret", debrisId defaultDebrisSmall, explosionId LargeShockwave, maxDamage 6.50, visibleToSensor false, isTranslucent true, damageSkinData "objectDamageSkins"
All 3 variants
A 3 mods the most-shipped version
| shapeFile | "mortar_turret" |
|---|---|
| debrisId | defaultDebrisSmall |
| explosionId | LargeShockwave |
| maxDamage | 6.50 |
| visibleToSensor | false |
| isTranslucent | true |
| description | "DeathStar Launcher" |
| damageSkinData | "objectDamageSkins" |
B 2 mods description "Doom Star Launcher"
| shapeFile | "mortar_turret" |
|---|---|
| debrisId | defaultDebrisSmall |
| explosionId | LargeShockwave |
| maxDamage | 6.50 |
| visibleToSensor | false |
| isTranslucent | true |
| description | "Doom Star Launcher" |
| damageSkinData | "objectDamageSkins" |
C 1 mods description "Satelite Launcher"
| shapeFile | "mortar_turret" |
|---|---|
| debrisId | defaultDebrisSmall |
| explosionId | LargeShockwave |
| maxDamage | 6.50 |
| visibleToSensor | false |
| isTranslucent | true |
| description | "Satelite Launcher" |
| damageSkinData | "objectDamageSkins" |