⌂Starsiege: Tribes Community Archive

StaticShapeData DeployableDeathStar community-made

Not part of the retail game. No Dynamix version of this name exists.

6mods
3variants
50%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
ABC

3 variants across 6 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA3 modsB2 modsC1 modsspread
description"DeathStar Launcher""Doom Star Launcher""Satelite Launcher"3 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (7)

shapeFile "mortar_turret", debrisId defaultDebrisSmall, explosionId LargeShockwave, maxDamage 6.50, visibleToSensor false, isTranslucent true, damageSkinData "objectDamageSkins"

All 3 variants

A 3 mods the most-shipped version
shapeFile"mortar_turret"
debrisIddefaultDebrisSmall
explosionIdLargeShockwave
maxDamage6.50
visibleToSensorfalse
isTranslucenttrue
description"DeathStar Launcher"
damageSkinData"objectDamageSkins"
B 2 mods description "Doom Star Launcher"
shapeFile"mortar_turret"
debrisIddefaultDebrisSmall
explosionIdLargeShockwave
maxDamage6.50
visibleToSensorfalse
isTranslucenttrue
description"Doom Star Launcher"
damageSkinData"objectDamageSkins"
C 1 mods description "Satelite Launcher"
shapeFile"mortar_turret"
debrisIddefaultDebrisSmall
explosionIdLargeShockwave
maxDamage6.50
visibleToSensorfalse
isTranslucenttrue
description"Satelite Launcher"
damageSkinData"objectDamageSkins"