StaticShapeData DeployableFlagStand community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 18 mods; the most-shipped one is in 78% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (7)
description "Deployable Flag Stand", shapeFile "flagstand", debrisId defaultDebrisSmall, shadowDetailMask 4, mapFilter 4, explosionId debrisExpMedium, visibleToSensor true
All 3 variants
A 14 mods the most-shipped version
| description | "Deployable Flag Stand" |
|---|---|
| shapeFile | "flagstand" |
| debrisId | defaultDebrisSmall |
| maxDamage | 3.0 |
| shadowDetailMask | 4 |
| mapFilter | 4 |
| explosionId | debrisExpMedium |
| visibleToSensor | true |
B 2 mods maxDamage 3.0 * $Nappy::StaticShapeStrength
| description | "Deployable Flag Stand" |
|---|---|
| shapeFile | "flagstand" |
| debrisId | defaultDebrisSmall |
| maxDamage | 3.0 * $Nappy::StaticShapeStrength |
| shadowDetailMask | 4 |
| mapFilter | 4 |
| explosionId | debrisExpMedium |
| visibleToSensor | true |
C 2 mods maxDamage 10.0
| description | "Deployable Flag Stand" |
|---|---|
| shapeFile | "flagstand" |
| debrisId | defaultDebrisSmall |
| maxDamage | 10.0 |
| shadowDetailMask | 4 |
| mapFilter | 4 |
| explosionId | debrisExpMedium |
| visibleToSensor | true |