StaticShapeData DeployableForce community-made
Not part of the retail game. No Dynamix version of this name exists.
6mods
3variants
67%agreement
◨ In-game configuration
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 6 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (4)
debrisId defaultDebrisSmall, visibleToSensor false, isTranslucent true, description "Force Marker"
All 3 variants
A 4 mods the most-shipped version
| shapeFile | "jetPack" |
|---|---|
| debrisId | defaultDebrisSmall |
| maxDamage | 4 |
| visibleToSensor | false |
| isTranslucent | true |
| description | "Force Marker" |
B 1 mods shapeFile "force"
| shapeFile | "force" |
|---|---|
| debrisId | defaultDebrisSmall |
| maxDamage | 4 |
| visibleToSensor | false |
| isTranslucent | true |
| description | "Force Marker" |
Shipped by: Annihilation 3 Beta (patched)
C 1 mods maxDamage 10.0 · shapeFile "force"
| shapeFile | "force" |
|---|---|
| debrisId | defaultDebrisSmall |
| maxDamage | 10.0 |
| visibleToSensor | false |
| isTranslucent | true |
| description | "Force Marker" |
Shipped by: TotalAnnihilation