⌂Starsiege: Tribes Community Archive

StaticShapeData DeployableTNTPak community-made

Not part of the retail game. No Dynamix version of this name exists.

1mods
2variants
100%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
AB

2 variants across 1 mods; the most-shipped one is in 100% of them — almost everyone ships the same version.

What the variants disagree about

propertyA1 modsB1 modsspread
explosionIdmortarExpLargeShockwave2 vals
maxDamage5.010.02 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (10)

className "DeployableTNTPak", damageSkinData "objectDamageSkins", shapeFile "magcargo", maxEnergy 200, mapFilter 2, visibleToSensor true, debrisId flashDebrisLarge, lightRadius 12.0, lightType 2, lightColor {1.0,0.2,0.2}

All 2 variants

A 1 mods the most-shipped version
className"DeployableTNTPak"
damageSkinData"objectDamageSkins"
shapeFile"magcargo"
maxDamage5.0
maxEnergy200
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
Shipped by: theives
B 1 mods explosionId LargeShockwave · maxDamage 10.0
className"DeployableTNTPak"
damageSkinData"objectDamageSkins"
shapeFile"magcargo"
maxDamage10.0
maxEnergy200
mapFilter2
visibleToSensortrue
explosionIdLargeShockwave
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
Shipped by: theives