StaticShapeData DeployableTNTPak community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 1 mods; the most-shipped one is in 100% of them — almost everyone ships the same version.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (10)
className "DeployableTNTPak", damageSkinData "objectDamageSkins", shapeFile "magcargo", maxEnergy 200, mapFilter 2, visibleToSensor true, debrisId flashDebrisLarge, lightRadius 12.0, lightType 2, lightColor {1.0,0.2,0.2}
All 2 variants
A 1 mods the most-shipped version
| className | "DeployableTNTPak" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "magcargo" |
| maxDamage | 5.0 |
| maxEnergy | 200 |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | mortarExp |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |
B 1 mods explosionId LargeShockwave · maxDamage 10.0
| className | "DeployableTNTPak" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "magcargo" |
| maxDamage | 10.0 |
| maxEnergy | 200 |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | LargeShockwave |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |