⌂Starsiege: Tribes Community Archive

StaticShapeData DeployablevhclStation community-made

Not part of the retail game. No Dynamix version of this name exists.

13mods
4variants
54%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
ABCD

4 variants across 13 mods; the most-shipped one is in 54% of them — one version dominates.

What the variants disagree about

propertyA7 modsB4 modsC1 modsD1 modsspread
maxDamage0.250.60.64.03 vals
description"Remote Vehicle Unit""Remote Vehicle Unit""Remote Vehicle Unit""Getaway Car Unit"2 vals
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }{ "activate", SoundActivateInventoryStation }{ "deploy", SoundActivateMotionSensor }{ "deploy", SoundActivateMotionSensor }2 vals
sequenceSound[1]{ "use", SoundUseAmmoStation }{ "power", SoundInventoryStationPower }{ "use", SoundUseAmmoStation }{ "use", SoundUseAmmoStation }2 vals
sequenceSound[2]{ "power", SoundInventoryStationPower }{ "use", SoundUseInventoryStation }{ "power", SoundInventoryStationPower }{ "power", SoundInventoryStationPower }2 vals
shapeFile"invent_remote""vehi_pur_pnl""invent_remote""invent_remote"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (11)

className "DeployableStation", visibleToSensor true, shadowDetailMask 4, castLOS true, supression false, supressable false, mapFilter 4, mapIcon "M_station", debrisId flashDebrisMedium, damageSkinData "objectDamageSkins", explosionId flashExpSmall

All 4 variants

A 7 mods the most-shipped version
description"Remote Vehicle Unit"
shapeFile"invent_remote"
className"DeployableStation"
maxDamage0.25
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
sequenceSound[1]{ "use", SoundUseAmmoStation }
sequenceSound[2]{ "power", SoundInventoryStationPower }
visibleToSensortrue
shadowDetailMask4
castLOStrue
supressionfalse
supressablefalse
mapFilter4
mapIcon"M_station"
debrisIdflashDebrisMedium
damageSkinData"objectDamageSkins"
explosionIdflashExpSmall
B 4 mods maxDamage 0.6 · sequenceSound[0] { "activate", SoundActivateInventoryStation } · sequenceSound[1] { "power", SoundInventoryStationPower } · sequenceSound[2] { "use", SoundUseInventoryStation }
description"Remote Vehicle Unit"
shapeFile"vehi_pur_pnl"
className"DeployableStation"
maxDamage0.6
sequenceSound[0]{ "activate", SoundActivateInventoryStation }
sequenceSound[1]{ "power", SoundInventoryStationPower }
sequenceSound[2]{ "use", SoundUseInventoryStation }
visibleToSensortrue
shadowDetailMask4
castLOStrue
supressionfalse
supressablefalse
mapFilter4
mapIcon"M_station"
debrisIdflashDebrisMedium
damageSkinData"objectDamageSkins"
explosionIdflashExpSmall
C 1 mods maxDamage 0.6
description"Remote Vehicle Unit"
shapeFile"invent_remote"
className"DeployableStation"
maxDamage0.6
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
sequenceSound[1]{ "use", SoundUseAmmoStation }
sequenceSound[2]{ "power", SoundInventoryStationPower }
visibleToSensortrue
shadowDetailMask4
castLOStrue
supressionfalse
supressablefalse
mapFilter4
mapIcon"M_station"
debrisIdflashDebrisMedium
damageSkinData"objectDamageSkins"
explosionIdflashExpSmall
Shipped by: WOV and HYBRID
D 1 mods description "Getaway Car Unit" · maxDamage 4.0
description"Getaway Car Unit"
shapeFile"invent_remote"
className"DeployableStation"
maxDamage4.0
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
sequenceSound[1]{ "use", SoundUseAmmoStation }
sequenceSound[2]{ "power", SoundInventoryStationPower }
visibleToSensortrue
shadowDetailMask4
castLOStrue
supressionfalse
supressablefalse
mapFilter4
mapIcon"M_station"
debrisIdflashDebrisMedium
damageSkinData"objectDamageSkins"
explosionIdflashExpSmall
Shipped by: Cocaine_1.3