StaticShapeData DeployablevhclStation community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 13 mods; the most-shipped one is in 54% of them — one version dominates.
What the variants disagree about
| property | A7 mods | B4 mods | C1 mods | D1 mods | spread |
|---|---|---|---|---|---|
| maxDamage | 0.25 | 0.6 | 0.6 | 4.0 | 3 vals |
| description | "Remote Vehicle Unit" | "Remote Vehicle Unit" | "Remote Vehicle Unit" | "Getaway Car Unit" | 2 vals |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } | { "activate", SoundActivateInventoryStation } | { "deploy", SoundActivateMotionSensor } | { "deploy", SoundActivateMotionSensor } | 2 vals |
| sequenceSound[1] | { "use", SoundUseAmmoStation } | { "power", SoundInventoryStationPower } | { "use", SoundUseAmmoStation } | { "use", SoundUseAmmoStation } | 2 vals |
| sequenceSound[2] | { "power", SoundInventoryStationPower } | { "use", SoundUseInventoryStation } | { "power", SoundInventoryStationPower } | { "power", SoundInventoryStationPower } | 2 vals |
| shapeFile | "invent_remote" | "vehi_pur_pnl" | "invent_remote" | "invent_remote" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (11)
className "DeployableStation", visibleToSensor true, shadowDetailMask 4, castLOS true, supression false, supressable false, mapFilter 4, mapIcon "M_station", debrisId flashDebrisMedium, damageSkinData "objectDamageSkins", explosionId flashExpSmall
All 4 variants
A 7 mods the most-shipped version
| description | "Remote Vehicle Unit" |
|---|---|
| shapeFile | "invent_remote" |
| className | "DeployableStation" |
| maxDamage | 0.25 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| sequenceSound[1] | { "use", SoundUseAmmoStation } |
| sequenceSound[2] | { "power", SoundInventoryStationPower } |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| castLOS | true |
| supression | false |
| supressable | false |
| mapFilter | 4 |
| mapIcon | "M_station" |
| debrisId | flashDebrisMedium |
| damageSkinData | "objectDamageSkins" |
| explosionId | flashExpSmall |
B 4 mods maxDamage 0.6 · sequenceSound[0] { "activate", SoundActivateInventoryStation } · sequenceSound[1] { "power", SoundInventoryStationPower } · sequenceSound[2] { "use", SoundUseInventoryStation }
| description | "Remote Vehicle Unit" |
|---|---|
| shapeFile | "vehi_pur_pnl" |
| className | "DeployableStation" |
| maxDamage | 0.6 |
| sequenceSound[0] | { "activate", SoundActivateInventoryStation } |
| sequenceSound[1] | { "power", SoundInventoryStationPower } |
| sequenceSound[2] | { "use", SoundUseInventoryStation } |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| castLOS | true |
| supression | false |
| supressable | false |
| mapFilter | 4 |
| mapIcon | "M_station" |
| debrisId | flashDebrisMedium |
| damageSkinData | "objectDamageSkins" |
| explosionId | flashExpSmall |
C 1 mods maxDamage 0.6
| description | "Remote Vehicle Unit" |
|---|---|
| shapeFile | "invent_remote" |
| className | "DeployableStation" |
| maxDamage | 0.6 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| sequenceSound[1] | { "use", SoundUseAmmoStation } |
| sequenceSound[2] | { "power", SoundInventoryStationPower } |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| castLOS | true |
| supression | false |
| supressable | false |
| mapFilter | 4 |
| mapIcon | "M_station" |
| debrisId | flashDebrisMedium |
| damageSkinData | "objectDamageSkins" |
| explosionId | flashExpSmall |
D 1 mods description "Getaway Car Unit" · maxDamage 4.0
| description | "Getaway Car Unit" |
|---|---|
| shapeFile | "invent_remote" |
| className | "DeployableStation" |
| maxDamage | 4.0 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| sequenceSound[1] | { "use", SoundUseAmmoStation } |
| sequenceSound[2] | { "power", SoundInventoryStationPower } |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| castLOS | true |
| supression | false |
| supressable | false |
| mapFilter | 4 |
| mapIcon | "M_station" |
| debrisId | flashDebrisMedium |
| damageSkinData | "objectDamageSkins" |
| explosionId | flashExpSmall |