StaticShapeData DeployableWall community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (8)
shapeFile "newdoor5", debrisId defaultDebrisSmall, damageSkinData "objectDamageSkins", shadowDetailMask 16, explosionId debrisExpMedium, visibleToSensor true, mapFilter 4, description "Deployable Wall"
All 2 variants
A 2 mods the most-shipped version
| shapeFile | "newdoor5" |
|---|---|
| debrisId | defaultDebrisSmall |
| maxDamage | 20 |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | debrisExpMedium |
| visibleToSensor | true |
| mapFilter | 4 |
| description | "Deployable Wall" |
B 2 mods maxDamage 6.5
| shapeFile | "newdoor5" |
|---|---|
| debrisId | defaultDebrisSmall |
| maxDamage | 6.5 |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | debrisExpMedium |
| visibleToSensor | true |
| mapFilter | 4 |
| description | "Deployable Wall" |