StaticShapeData ForceField22 community-made
Not part of the retail game. No Dynamix version of this name exists.
4mods
2variants
75%agreement
◨ In-game configuration
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
| property | A3 mods | B1 mods | spread |
|---|---|---|---|
| className | — | "Obstruction" | 1 vals |
| description | "Force Field" | "Containment Field" | 2 vals |
| maxDamage | 10000.0 | 10 | 2 vals |
| shapeFile | "ForceField_4x17" | "forcefield" | 2 vals |
| visibleToSensor | — | true | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (2)
debrisId defaultDebrisSmall, isTranslucent true
All 2 variants
A 3 mods the most-shipped version
| shapeFile | "ForceField_4x17" |
|---|---|
| debrisId | defaultDebrisSmall |
| maxDamage | 10000.0 |
| isTranslucent | true |
| description | "Force Field" |
B 1 mods className "Obstruction" · description "Containment Field" · maxDamage 10 · shapeFile "forcefield"
| shapeFile | "forcefield" |
|---|---|
| className | "Obstruction" |
| debrisId | defaultDebrisSmall |
| maxDamage | 10 |
| isTranslucent | true |
| description | "Containment Field" |
| visibleToSensor | true |
Shipped by: ModX Open Source