StaticShapeData GHook community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 6 mods; the most-shipped one is in 83% of them — almost everyone ships the same version.
What the variants disagree about
| property | A5 mods | B1 mods | spread |
|---|---|---|---|
| damageSkinData | — | "objectDamageSkins" | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (5)
shapeFile "sensor_small", maxDamage 0.2, triggerradius 10, visibleToSensor false, explosionId kakeExp
All 2 variants
A 5 mods the most-shipped version
| shapeFile | "sensor_small" |
|---|---|
| maxDamage | 0.2 |
| triggerradius | 10 |
| visibleToSensor | false |
| explosionId | kakeExp |
B 1 mods damageSkinData "objectDamageSkins"
| damageSkinData | "objectDamageSkins" |
|---|---|
| shapeFile | "sensor_small" |
| maxDamage | 0.2 |
| triggerradius | 10 |
| visibleToSensor | false |
| explosionId | kakeExp |