StaticShapeData jLargeForceField community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
5 variants across 38 mods; the most-shipped one is in 84% of them — almost everyone ships the same version.
What the variants disagree about
| property | A32 mods | B3 mods | C2 mods | D1 mods | E1 mods | spread |
|---|---|---|---|---|---|---|
| maxDamage | 200.0 | 5.0 | 200.0 * $Nappy::StaticShapeStrength | 10.0 | 1.0 | 5 vals |
| description | "Jail Cell Door" | "Jail Cell Door" | "Jail Cell Door" | "Spy Box Door" | "Jail Cell Door" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
Same in all 5 variants (13)
className "LargeForceField", damageSkinData "objectDamageSkins", shapeFile "ForceField", maxEnergy 200, mapFilter 2, visibleToSensor true, explosionId mortarExp, debrisId flashDebrisLarge, lightRadius 12.0, lightType 2, lightColor {1.0,0.2,0.2}, side "single", isTranslucent true
All 5 variants
A 32 mods the most-shipped version
| className | "LargeForceField" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "ForceField" |
| maxDamage | 200.0 |
| maxEnergy | 200 |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | mortarExp |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |
| side | "single" |
| isTranslucent | true |
| description | "Jail Cell Door" |
B 3 mods maxDamage 5.0
| className | "LargeForceField" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "ForceField" |
| maxDamage | 5.0 |
| maxEnergy | 200 |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | mortarExp |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |
| side | "single" |
| isTranslucent | true |
| description | "Jail Cell Door" |
C 2 mods maxDamage 200.0 * $Nappy::StaticShapeStrength
| className | "LargeForceField" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "ForceField" |
| maxDamage | 200.0 * $Nappy::StaticShapeStrength |
| maxEnergy | 200 |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | mortarExp |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |
| side | "single" |
| isTranslucent | true |
| description | "Jail Cell Door" |
D 1 mods description "Spy Box Door" · maxDamage 10.0
| className | "LargeForceField" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "ForceField" |
| maxDamage | 10.0 |
| maxEnergy | 200 |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | mortarExp |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |
| side | "single" |
| isTranslucent | true |
| description | "Spy Box Door" |
E 1 mods maxDamage 1.0
| className | "LargeForceField" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "ForceField" |
| maxDamage | 1.0 |
| maxEnergy | 200 |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | mortarExp |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |
| side | "single" |
| isTranslucent | true |
| description | "Jail Cell Door" |