StaticShapeData LargeForceFieldDoorShape community-made
Not part of the retail game. No Dynamix version of this name exists.
20mods
5variants
75%agreement
◨ In-game configuration
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
5 variants across 20 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
| property | A15 mods | B2 mods | C2 mods | D1 mods | E1 mods | spread |
|---|
| maxDamage | 6.0 | 250 | 6.0 | 26.0 | 10.0 | 4 vals |
|---|
| lightColor | {1.0,0.2,0.2} | {1.0,0.2,0.2} | { 0.25, 1.0, 0.25 } | {1.0,0.2,0.2} | {1.0,0.2,0.2} | 2 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
Same in all 5 variants (13)
className "LargeForceField", damageSkinData "objectDamageSkins", shapeFile "forcefield", maxEnergy 200, mapFilter 2, visibleToSensor true, explosionId mortarExp, debrisId flashDebrisLarge, lightRadius 12.0, lightType 2, side "single", isTranslucent true, description "Large Force Field Door"
All 5 variants
A 15 mods the most-shipped version
| className | "LargeForceField" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield" |
|---|
| maxDamage | 6.0 |
|---|
| maxEnergy | 200 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | mortarExp |
|---|
| debrisId | flashDebrisLarge |
|---|
| lightRadius | 12.0 |
|---|
| lightType | 2 |
|---|
| lightColor | {1.0,0.2,0.2} |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
| description | "Large Force Field Door" |
|---|
B 2 mods maxDamage 250
| className | "LargeForceField" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield" |
|---|
| maxDamage | 250 |
|---|
| maxEnergy | 200 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | mortarExp |
|---|
| debrisId | flashDebrisLarge |
|---|
| lightRadius | 12.0 |
|---|
| lightType | 2 |
|---|
| lightColor | {1.0,0.2,0.2} |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
| description | "Large Force Field Door" |
|---|
C 2 mods lightColor { 0.25, 1.0, 0.25 }
| className | "LargeForceField" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield" |
|---|
| maxDamage | 6.0 |
|---|
| maxEnergy | 200 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | mortarExp |
|---|
| debrisId | flashDebrisLarge |
|---|
| lightRadius | 12.0 |
|---|
| lightType | 2 |
|---|
| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
| description | "Large Force Field Door" |
|---|
D 1 mods maxDamage 26.0
| className | "LargeForceField" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield" |
|---|
| maxDamage | 26.0 |
|---|
| maxEnergy | 200 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | mortarExp |
|---|
| debrisId | flashDebrisLarge |
|---|
| lightRadius | 12.0 |
|---|
| lightType | 2 |
|---|
| lightColor | {1.0,0.2,0.2} |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
| description | "Large Force Field Door" |
|---|
E 1 mods maxDamage 10.0
| className | "LargeForceField" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield" |
|---|
| maxDamage | 10.0 |
|---|
| maxEnergy | 200 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | mortarExp |
|---|
| debrisId | flashDebrisLarge |
|---|
| lightRadius | 12.0 |
|---|
| lightType | 2 |
|---|
| lightColor | {1.0,0.2,0.2} |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
| description | "Large Force Field Door" |
|---|