⌂Starsiege: Tribes Community Archive

StaticShapeData LargeForceFieldDoorShape community-made

Not part of the retail game. No Dynamix version of this name exists.

20mods
5variants
75%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
ABCDE

5 variants across 20 mods; the most-shipped one is in 75% of them — one version dominates.

What the variants disagree about

propertyA15 modsB2 modsC2 modsD1 modsE1 modsspread
maxDamage6.02506.026.010.04 vals
lightColor{1.0,0.2,0.2}{1.0,0.2,0.2}{ 0.25, 1.0, 0.25 }{1.0,0.2,0.2}{1.0,0.2,0.2}2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

Same in all 5 variants (13)

className "LargeForceField", damageSkinData "objectDamageSkins", shapeFile "forcefield", maxEnergy 200, mapFilter 2, visibleToSensor true, explosionId mortarExp, debrisId flashDebrisLarge, lightRadius 12.0, lightType 2, side "single", isTranslucent true, description "Large Force Field Door"

All 5 variants

A 15 mods the most-shipped version
className"LargeForceField"
damageSkinData"objectDamageSkins"
shapeFile"forcefield"
maxDamage6.0
maxEnergy200
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
side"single"
isTranslucenttrue
description"Large Force Field Door"
B 2 mods maxDamage 250
className"LargeForceField"
damageSkinData"objectDamageSkins"
shapeFile"forcefield"
maxDamage250
maxEnergy200
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
side"single"
isTranslucenttrue
description"Large Force Field Door"
C 2 mods lightColor { 0.25, 1.0, 0.25 }
className"LargeForceField"
damageSkinData"objectDamageSkins"
shapeFile"forcefield"
maxDamage6.0
maxEnergy200
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{ 0.25, 1.0, 0.25 }
side"single"
isTranslucenttrue
description"Large Force Field Door"
D 1 mods maxDamage 26.0
className"LargeForceField"
damageSkinData"objectDamageSkins"
shapeFile"forcefield"
maxDamage26.0
maxEnergy200
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
side"single"
isTranslucenttrue
description"Large Force Field Door"
Shipped by: ultrannihilation
E 1 mods maxDamage 10.0
className"LargeForceField"
damageSkinData"objectDamageSkins"
shapeFile"forcefield"
maxDamage10.0
maxEnergy200
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
side"single"
isTranslucenttrue
description"Large Force Field Door"
Shipped by: TotalAnnihilation