StaticShapeData LargePlatform community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 12 mods; the most-shipped one is in 42% of them — no version dominates — this name was forked hard.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (4)
shapeFile "elevator16x16_octo", visibleToSensor true, debrisId defaultDebrisLarge, explosionId debrisExpLarge
All 4 variants
A 5 mods the most-shipped version
| shapeFile | "elevator16x16_octo" |
|---|---|
| maxDamage | 600.0 |
| visibleToSensor | true |
| debrisId | defaultDebrisLarge |
| explosionId | debrisExpLarge |
B 4 mods maxDamage 80.0
| shapeFile | "elevator16x16_octo" |
|---|---|
| maxDamage | 80.0 |
| visibleToSensor | true |
| debrisId | defaultDebrisLarge |
| explosionId | debrisExpLarge |
C 3 mods maxDamage 5.0
| shapeFile | "elevator16x16_octo" |
|---|---|
| maxDamage | 5.0 |
| visibleToSensor | true |
| debrisId | defaultDebrisLarge |
| explosionId | debrisExpLarge |
D 1 mods maxDamage 1.0
| shapeFile | "elevator16x16_octo" |
|---|---|
| maxDamage | 1.0 |
| visibleToSensor | true |
| debrisId | defaultDebrisLarge |
| explosionId | debrisExpLarge |