StaticShapeData MobileInv community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 5 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
| property | A4 mods | B1 mods | spread |
|---|---|---|---|
| className | — | "DeployableStation" | 1 vals |
| classname | "MobileStation" | — | 1 vals |
| triggerRadius | 1.5 | — | 1 vals |
| castLOS | — | true | 1 vals |
| debrisId | flashDebrisLarge | flashDebrisMedium | 2 vals |
| description | "Mobile Supply Unit" | "Mobile Suppy Unit" | 2 vals |
| explosionId | flashExpLarge | MInvEx | 2 vals |
| maxDamage | 1.5 | 0.6 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
6 more properties that differ
shadowDetailMask, shapeFile, shapefile, shieldShapeName, supressable, supression
Same in all 2 variants (7)
visibleToSensor true, sequenceSound[0] { "activate", SoundActivateInventoryStation }, sequenceSound[1] { "power", SoundInventoryStationPower }, sequenceSound[2] { "use", SoundUseInventoryStation }, mapFilter 4, mapIcon "M_station", damageSkinData "objectDamageSkins"
All 2 variants
A 4 mods the most-shipped version
| description | "Mobile Supply Unit" |
|---|---|
| shapeFile | "inventory_sta" |
| classname | "MobileStation" |
| visibleToSensor | true |
| sequenceSound[0] | { "activate", SoundActivateInventoryStation } |
| sequenceSound[1] | { "power", SoundInventoryStationPower } |
| sequenceSound[2] | { "use", SoundUseInventoryStation } |
| maxDamage | 1.5 |
| debrisId | flashDebrisLarge |
| mapFilter | 4 |
| mapIcon | "M_station" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| triggerRadius | 1.5 |
| explosionId | flashExpLarge |
| shieldShapeName | "shield" |
B 1 mods className "DeployableStation" · no classname · no triggerRadius · castLOS true
| description | "Mobile Suppy Unit" |
|---|---|
| shapefile | "mainpad" |
| className | "DeployableStation" |
| maxDamage | 0.6 |
| sequenceSound[0] | { "activate", SoundActivateInventoryStation } |
| sequenceSound[1] | { "power", SoundInventoryStationPower } |
| sequenceSound[2] | { "use", SoundUseInventoryStation } |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| castLOS | true |
| supression | false |
| supressable | false |
| mapFilter | 4 |
| mapIcon | "M_station" |
| debrisId | flashDebrisMedium |
| damageSkinData | "objectDamageSkins" |
| explosionId | MInvEx |