⌂Starsiege: Tribes Community Archive

StaticShapeData MobileInv community-made

Not part of the retail game. No Dynamix version of this name exists.

5mods
2variants
80%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
AB

2 variants across 5 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.

What the variants disagree about

propertyA4 modsB1 modsspread
className—"DeployableStation"1 vals
classname"MobileStation"—1 vals
triggerRadius1.5—1 vals
castLOS—true1 vals
debrisIdflashDebrisLargeflashDebrisMedium2 vals
description"Mobile Supply Unit""Mobile Suppy Unit"2 vals
explosionIdflashExpLargeMInvEx2 vals
maxDamage1.50.62 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

6 more properties that differ

shadowDetailMask, shapeFile, shapefile, shieldShapeName, supressable, supression

Same in all 2 variants (7)

visibleToSensor true, sequenceSound[0] { "activate", SoundActivateInventoryStation }, sequenceSound[1] { "power", SoundInventoryStationPower }, sequenceSound[2] { "use", SoundUseInventoryStation }, mapFilter 4, mapIcon "M_station", damageSkinData "objectDamageSkins"

All 2 variants

A 4 mods the most-shipped version
description"Mobile Supply Unit"
shapeFile"inventory_sta"
classname"MobileStation"
visibleToSensortrue
sequenceSound[0]{ "activate", SoundActivateInventoryStation }
sequenceSound[1]{ "power", SoundInventoryStationPower }
sequenceSound[2]{ "use", SoundUseInventoryStation }
maxDamage1.5
debrisIdflashDebrisLarge
mapFilter4
mapIcon"M_station"
damageSkinData"objectDamageSkins"
shadowDetailMask16
triggerRadius1.5
explosionIdflashExpLarge
shieldShapeName"shield"
B 1 mods className "DeployableStation" · no classname · no triggerRadius · castLOS true
description"Mobile Suppy Unit"
shapefile"mainpad"
className"DeployableStation"
maxDamage0.6
sequenceSound[0]{ "activate", SoundActivateInventoryStation }
sequenceSound[1]{ "power", SoundInventoryStationPower }
sequenceSound[2]{ "use", SoundUseInventoryStation }
visibleToSensortrue
shadowDetailMask4
castLOStrue
supressionfalse
supressablefalse
mapFilter4
mapIcon"M_station"
debrisIdflashDebrisMedium
damageSkinData"objectDamageSkins"
explosionIdMInvEx
Shipped by: NovaMorpher00821