⌂Starsiege: Tribes Community Archive

StaticShapeData needleThrower community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
maxDamage0.112 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (10)

className "Beacon", damageSkinData "objectDamageSkins", shapeFile "discammo", maxEnergy 200, castLOS true, supression false, mapFilter 2, visibleToSensor true, explosionId flashExpSmall, debrisId flashDebrisSmall

All 2 variants

A 1 mods the most-shipped version
className"Beacon"
damageSkinData"objectDamageSkins"
shapeFile"discammo"
maxDamage0.1
maxEnergy200
castLOStrue
supressionfalse
mapFilter2
visibleToSensortrue
explosionIdflashExpSmall
debrisIdflashDebrisSmall
Shipped by: swattactics
B 1 mods maxDamage 1
className"Beacon"
damageSkinData"objectDamageSkins"
shapeFile"discammo"
maxDamage1
maxEnergy200
castLOStrue
supressionfalse
mapFilter2
visibleToSensortrue
explosionIdflashExpSmall
debrisIdflashDebrisSmall
Shipped by: NovaMorpher00821