StaticShapeData newdoortwoShape community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 19 mods; the most-shipped one is in 47% of them — no version dominates — this name was forked hard.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (5)
shapeFile "newdoor2_r", debrisId defaultDebrisLarge, visibleToSensor true, isTranslucent true, description "Panel Two"
All 3 variants
A 9 mods the most-shipped version
| shapeFile | "newdoor2_r" |
|---|---|
| debrisId | defaultDebrisLarge |
| maxDamage | 30.0 |
| visibleToSensor | true |
| isTranslucent | true |
| description | "Panel Two" |
B 7 mods maxDamage 10.0
| shapeFile | "newdoor2_r" |
|---|---|
| debrisId | defaultDebrisLarge |
| maxDamage | 10.0 |
| visibleToSensor | true |
| isTranslucent | true |
| description | "Panel Two" |
C 3 mods maxDamage 5.0
| shapeFile | "newdoor2_r" |
|---|---|
| debrisId | defaultDebrisLarge |
| maxDamage | 5.0 |
| visibleToSensor | true |
| isTranslucent | true |
| description | "Panel Two" |