⌂Starsiege: Tribes Community Archive

StaticShapeData PortableGenerator community-made

Not part of the retail game. No Dynamix version of this name exists.

16mods
2variants
94%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
AB

2 variants across 16 mods; the most-shipped one is in 94% of them — almost everyone ships the same version.

What the variants disagree about

propertyA15 modsB1 modsspread
maxDamage1.86.02 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (12)

description "Portable Generator", shapeFile "generator_p", classname "Generator", debrisId flashDebrisSmall, sfxAmbient SoundGeneratorPower, mapIcon "M_generator", damageSkinData "objectDamageSkins", shadowDetailMask 16, explosionId flashExpMedium, visibleToSensor true, mapFilter 4, shieldShapeName "shield"

All 2 variants

A 15 mods the most-shipped version
description"Portable Generator"
shapeFile"generator_p"
classname"Generator"
debrisIdflashDebrisSmall
sfxAmbientSoundGeneratorPower
maxDamage1.8
mapIcon"M_generator"
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIdflashExpMedium
visibleToSensortrue
mapFilter4
shieldShapeName"shield"
B 1 mods maxDamage 6.0
description"Portable Generator"
shapeFile"generator_p"
classname"Generator"
debrisIdflashDebrisSmall
sfxAmbientSoundGeneratorPower
maxDamage6.0
mapIcon"M_generator"
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIdflashExpMedium
visibleToSensortrue
mapFilter4
shieldShapeName"shield"
Shipped by: TotalAnnihilation