StaticShapeData Rune community-made
Not part of the retail game. No Dynamix version of this name exists.
1mods
1variants
100%agreement
◨ In-game configuration
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
All 1 mods that ship this use the identical version — nobody changed it.
All 1 variants
A 1 mods the most-shipped version
| damageSkinData | "objectDamageSkins" |
|---|---|
| className | "RiftTech" |
| shapeFile | "Grenade" |
| maxDamage | 2.75 |
| maxEnergy | 200 |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | LargeShockwave |
| debrisId | TeleporterDebris |
| sfxAmbient | SoundTeleportPower |
| mapIcon | "M_player" |
| lightType | 2 |
| lightRadius | 8 |
| lightTime | 0.1 |
| lightColor | { 1.0, 0.1, 0.1 } |
Shipped by: Talon_2.1