StaticShapeData ssBarricade community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (5)
shapeFile "newdoor4_l", debrisId defaultDebrisSmall, visibleToSensor true, damageSkinData "objectDamageSkins", description "Barricade"
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "newdoor4_l" |
|---|---|
| debrisId | defaultDebrisSmall |
| maxDamage | 8.0 |
| visibleToSensor | true |
| damageSkinData | "objectDamageSkins" |
| description | "Barricade" |
B 1 mods maxDamage 1.6
| shapeFile | "newdoor4_l" |
|---|---|
| debrisId | defaultDebrisSmall |
| maxDamage | 1.6 |
| visibleToSensor | true |
| damageSkinData | "objectDamageSkins" |
| description | "Barricade" |